If you are above bronze, you should try and not have more than 2 deaths for every 10 minutes played.

JavelinJoe··1 votes·304 views

Dying is bad. And unless you are Karthus, dying 4-5 times before 15 minutes is pretty bad. Always aim for single digits in the deaths column. If you cant do it, that is your new goal. You need stop dying so many times. Dying is nothing but aiding your enemy, trading is tolerable to a point, but flat out dying is an issue.

If you end up dead, take a second and look back at what f*cked you over. Did you get caught out? Did you miss a few warning pings? Did you execute while watching another lane? These are important things to take note of. Enemies will certainly try to get you with the same trap they pulled before. Baits should be avoided once one has already successfully happened.

Sure you have 13 kills, but those 15 deaths are seriously hurting your win chance. Want to know what is better than a penta? A perfect game with 0 deaths and many kills and assists.

4 Comments

Eedat2 votes

Why wouldnt this apply to bronze too? I think you're trying to belittle bronze players because you're silver. Lol

JavelinJoe1 votes

No, bronze is the lowest possible ranking so it has games where many deaths don't necessarily mean much, anything more than bronze will start to see more and more impact from dying as the tiers get higher is all I am saying. Plus Bronze is where most beginners end up and they are not expected to have this level of control over their own deaths to somewhere close to this yet.

YOU LOST LMAO1 votes

im that guy who intent feeds when someone says "wtf" or "why" when I die 1-2 times

DorkunedAuras1 votes

Honestly, I mostly shoot for that with one huge exception. I've won entire teamfights by going full suicide ham.

I'm a toplane olaf main, and frequently when i play with friends, I end up with standing atop a giant mound of enemy bodies. So I get a cleaver, build tanky, and break everything.

When teamfights roll around, I ult and ghost, charging their back line. I usually die in the process, but having the whole enemy team have to focus me, wasting a ton of CC, in order for me to not eat their squishies, means that my team has several seconds of freedom to wail on them. That strategy usually gets me killed, but cements the teamfight.

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