Proposition to change Ahri

Xavanic··1 votes·647 views

There has been a constant debate on weather Ahri is actually balanced or not, personally I feel shes not, but this is me trying to be non bias as possible with these changes, so these Ahri changes would involve a new passive, and what this passive does is her damage from her basic abilites will be based on how far away she was from her target...since these Ahri mains are so determined to say shes a "kite mage" why not prove it....her new passive would alter her damge based on her range from her target.

When 200 or closer Ahri damage would be 50% of its normal amount this is so the "kite" mage ahri actually needs to use her skills to kite, not just ult into the face of someone so her skills are undodgeable

when 201 - 300 her damage would be 85% of its normal values (251 - 350 for Q) when 301 - 600 her damage would be 100% of its normal values (351 to 700 for Q) when 601 - 674 her damage would be 105% of its normal values (701 - 800 for Q) when 675 - 700 her damage would be 120% of its normal values (801 or anything above for Q)

These changes would ensure Ahri's role as a "kite" mage would be maintained properly rather then her constantly just ulting into melee range for her burst, also ensuring the people who have chosen to main this champ and play her as a shes intended to be played as a "kite" mage while be rewarded handsomely with a massive 20% dmg boost Her old passive would be moved to her Q (lets face it, she doesn't use if for anything else anyways)

22 Comments

Hyperiön3 votes

This would make Ahri a poke mage. Let's not. She is an assassin mage, she is supposed to delete a squishy if she hits her charm.

Jenivie1 votes

[{quoted}](name=FF Hyperion,realm=NA,application-id=3ErqAdtq,discussion-id=WpyHKlHj,comment-id=0001,timestamp=2017-03-31T16:00:16.549+0000)

This would make Ahri a poke make. Let's not. She is an assassin mage, she is supposed to delete a squishy if she hits her charm.

exactly! people dont know how to play against her so they complain how she needs nerfs...

Xavanic1 votes

Im not saying nerf her...I'm saying remove her ability to faceroll you but reward her for using her abilities to kite properly

Jenivie1 votes

{quoted}

Im not saying nerf her...I'm saying remove her ability to faceroll you but reward her for using her abilities to kite properly

literally play lissandra against ahri gg... or take exhaust

Xavanic1 votes

How would this not allow her to assassinate? She hits charm, runs, pops w, throws q, deals a massive amount of damage and if they live she uses ult to follow, all this is really doing is giving her more counterplay while rewarding the ahri player for being good at that champion, because all these ahri mains insist shes a kite mage, but yet all they do is use their ult to get into point blank range and then faceroll, what this does is it forces her to utilize her abilities to kite properly so she can effectively do damage, rather then point blank facerolling

Hyperiön1 votes

Her W range is small. its less than an auto attack away.

The reason why Ahri has her ultimate is because she has to get up and personal to people.

Xavanic1 votes

her w has 700 range? i dont call that small, what im trying to make her do with this suggestion is use her abilites to properly kite champions, as i constantly hear people say shes a "kite mage" so why not make her kite? she can still be an assassin as landing her e will result in a full dmg burst, but she wont be able to just ult into someones face and one shot them

Hyperiön1 votes

It is 660. About the size of an auto attack.

Ahri isn't a kite mage. She is an assassin. Sure, she can easily kite because of her Q.

But what you are suggesting is completely changing the style of gameplay she has. Ahri is meant to be in your face, thats literally what her kit is designed to do.

What you want her to be is to be a poke mage. Only throwing Qs The only reason why Ahri can just Ult into a squishy target and kill them is literally because they can't dodge the E. Hitting point blank spells are a lot harder to hit because of the angle. If you are slightly off, it misses. That is why a lot of the time you will see Ahri's Ult to the side instead of right in front of you because her charm is easier to land that way.

You want to completely make her a mage and not an assassin. Sure she can land her charm, but unless they have 0 MR built or the Ahri is fed. She won't kill them without getting into their face.

Xavanic1 votes

First, its 700, look it up and stop throwing random numbers at me please, secondly when I play ezreal, she ults to me, misses e and q, but her w, ult and ignite still kills and i cant do shit to outplay her because shes literally 200 range away from me, but shes 2/4, thats not ok, her damage should be focused around her q and w hitting, not her w and ult, what im suggesting here isn't unreasonable, ahris a quote on quote ("kite mage" not an assassin) according to ahri mains, what this basically does is pull her away from a braindead playstyle of ulting into someones face and spamming everything because you cant dodge her abilities, to a playstyle more orientated around utilizing the tools she has to properly kite a champ to kill them, ulting into someones face to prevent counterplay isn't the intended playstyle nor is it healthy for the game, plus with the way her passive would work, she can pull a nidalee and run away to get more range before her shit actually hits

Hyperiön1 votes

Okay first off. Go to the LoL Wiki. Her W is 660 units.

Now, who in their right mind thinks Ahri is a Kite Mage? I haven't heard anyone say that except for you.

Lets total up Ahri's Damage shall we? I will say, based off the information you gave, her being 2-4, Probably what, level 9? Probably has 1 item and boots?

For basic math, let's give her 175 AP.

Lets first start with ignite: 230 Damage @lvl9 Her W (which would have 2 points in at level 9) - Right around 215 Her Ultimate (1 point in) - If you get hit by all 3 casts = 370/245/122.5 Thunderlords - 108 (if it was up)

This would be the damage if you have 0 MR too, so it would be a little lower.

Lets total this: 923 damage or 815 w/o Thunderlords, even less if you dodge one of her ult charges.

Ezreal should have about 1230 health at level 9. Unless you were behind, and had no summoners, you would still have some health left to get away unless you were alone, not near a turret.

Xavanic1 votes

she has the ability to auto attack, just like every champion in league of legends, and your using the wiki? no wonder why your so wrong, im looking at the champion page on the offical lol website, it says 700, dont believe me heres the link http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ahri/ now please, get your facts straight before you start trying this shit Also, look up any post pointing out the fact ahri is too strong, theres tons of people who call her a kite mage

Tensec2 votes

I actually really, really like this idea. So she can't 100-0 you by ult flashing from pushing and point blank hitting you with skillshots +1 Btw it's whether not weather

Xavanic1 votes

I have dysgraphia, spelling isn't something i can do too well

Lucian Waifu1 votes

Lets make Ahri into a support, then people will stop complaining about her..... Oh wait we have malz support.

Xavanic1 votes

Nah, she just needs some changes so she cant just ult in your face, as it currently is her damage is very high and the only justification is that her skills are hard to land, but 9 times out of 10 she just uses her ult to get into melee range and the burst your squishes on the spot which is kinda the problem she has at the moment, reducing her damage when closer to a target will overall make it easier for squishies to live as she will simply not have enough damage to burst them if she ults into melee range, where as increasing her damage when further away will give people more time to react to her skill shots but very rewarding if she's good at landing them with the extra 20% damage boost

Lucian Waifu1 votes

No that wouldn't work at all. It shouldn't be hard for your team to body block for the carries in team fights or CC Ahri when she tries to get close to get a kill in the first place. Getting close for Ahri is what gives other players a chance to kill her in the first place because then she is in range to get hit by basically everything since her ult charges have a 1 second internal cd between dashes. Having her do more damage from farther away would take away her assassination while not addressing her below average wave clear and giving her increased damage on easily dodgeable skill shots when they are at distance.

Seriously people don't realize that Ahri's damage isn't amazing, it just is high aginst single targets. If a team plays together Ahri's job becomes a lot harder because she has very little to contribute to team fights other than her Q unless she gets a pick on a squishy target. The only people I ever see have problems against Ahri are players who don't keep good positioning and who don't understand the concept on picks and grouping to counter Ahri's ability to get picks.

Xavanic1 votes

Man, everyone just wants ahri to be able to melee faceroll...no one wants any skill involved in a champion because that would obviously require too much skill, Right? Right now games are generally decided by the laning phase, with these changes it will pull from her laning power a bit (as her skillshots will need to used as skill shots, not melee abilites) but her overall game will be alot better for experienced players, this will most likely lower her win rate by 1-2% but will make her more rewarding to play when you understand the champion, literally all I'm asking is to pull away her melee range burst as thats my only real problem with her besides her being able to escape any situation in league of legends by pressing R

Lucian Waifu1 votes

No, i am sorry that I main her and know that making her do less damage the closer to her target would just be nonsense to do to her. And if you force her to have to use R to escape you have taken away her kill potential which is huge, yet you can see that. In Plat 3 I was able to do decently but never carry because people there knew that they just had to force me to ult defensively and I would lose most of my effectiveness. In my much higher elo games players knew that their positioning was key when playing against an Ahri, making Ahri do more damage the farther away she is would completely change the champion and make her current kit almost useless against any competent team except for the few masters on Ahri. Her identity as an assassin would be gone, which Riot doesn't want to do, and since she has to get close to give her the best chance to hit her skill shots which are ABSOLUTELY KEY for Ahri to hit, you are wanting to punish her for doing what she has to do in the first place, and that is counter-intuitive.

Xavanic1 votes

holy shit man, thats sad, might aswell just rework ahri into a melee champ, since no one can fucking play her more then 150 away from the enemy laner, all these ahri mains are pathetic, a RANGED KITE MAGE, should not have to be going into melee range in order to fight, thats fucking retarded, thats about the same shit as ezreal blinking in melee range to fight someone, ranged champs should be punished for fighting in melee range as a whole, with some exceptions like graves, leblanc, and teemo, the fact the only playstyle for ahri is to dash into melee range and burst someone is just sad, thats why i urge riot to make this change even more, so i can laugh at all these "ahri mains" fail at their own champ because they never actually learned to play ahri, they just ulted into melee ranged and facerolled, and then said "fuck yeah, I'm an ahri main now", fuck i can do that shit too and I've played her like.....once outside of URF

Lucian Waifu1 votes

Not if they build her to kite with items like Rylai's, but she is typically built to be an assassin and to guarantee hitting your charm you want to be as close as you can to the enemy. The only reason I was able to blow through silver and gold is because players there were too easily baited into attacking or not respecting Ahri so I could flash e or ult e or protobelt e in, charm them and then get out, then again that means Ahri is working properly. She is suppose to win most 1v1s if she hits her skill shots. If you just take advantage of her cds and force her to use ult defensively, along with grouping you take away most of her power because she can only charm one person and that person won't die if they are a tank and are competent. Giving her bonus damage for distance makes her into an actual kite mage that for some reason reason has high single target damage designed to help assassinate like most other assassins. As long as Ahri doesn't get picks she isn't a threat in nearly all skill levels so really the only nerf she needs is the ms bonus on her Q but she certainly doesn't need some rework to make her balanced.

And how about you look at my op.gg, I actually have good stats on her and she, mainly, got me from Silver 2 to Plat 3 in 210 or so games...

Challenger Ahri1 votes

I'd rather have Riot gut her than these changes. You have no idea how to balance a champion. You should apply for the balance team.

Xavanic1 votes

Balancing a champion is about trial and error, you cant make a single change and expect it to be perfect, but you wouldn't know that, all you know is that you want ahri to remain a melee champ aswell, so they should do that, make all her skills melee range

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