Towers would be better at protecting if they slowed enemy champs.
Just by a little bit. Or even better, caused a mild AOE slow around the target. Think about it. If they won't do damage, they might as well do utility.
Just by a little bit. Or even better, caused a mild AOE slow around the target. Think about it. If they won't do damage, they might as well do utility.
That's not the way to go in my opinion, they should make towers deal true damage instead of physical with 30% armor pen. 2 Armor items now are enough to tank like 25 tower shots
[{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=WoI4EAma,comment-id=0000,timestamp=2018-04-14T20:22:43.826+0000)
That's not the way to go in my opinion, they should make towers deal true damage instead of physical with 30% armor pen. 2 Armor items now are enough to tank like 25 tower shots
and apply GW. It's ridiculous to have a right-clicker tanking towers because he can life-steal more than he receives damage, or can tank thanks to his slav... support 
or have a % of shield penetration because almost everything has GW nowadays
nah man they should make Turret applied burn on effect or poison effect LMAO
Or even better they should make turret insta kill enemy champ XD
I think they should have more atk speed and have more health but less amour and mr
I think the tower should have an aura that gives friendly champions (champions, not minions) bonus armor and MR, so hiding under tower actually does protect you.
what about those pretty pink bubble shields they had back then?
I've only been playing since January 2017.
I just want them to actually target and shoot champs that Dive.
Too often They will dive in do a combo and get out before the Turret even shots.
Its the same as Minions. Some champs are "too far away" for minions to aggro on the attack the should draw minion aggro.
Its always Projectile speed that allows them to move away so they are out of range when it hits.
That and them
Q
QE
AUTO ATTACKS
Riot wanted to fix the poke issue but left these guys alone.
This change would favor Ranged champions Vs towers thou, If you want a stronger Anti dive mechanic, may I suggest instead that we modified how towers Ramping shots works? Currently it goes Unique Passive - Warming Up: Turrets gain 40% damage each time they strike a champion (Max 120% bonus damage).
I propose that we make this damage apply as bonus exclusively to champions, but allow for Minions to charge as well, probably in a range like 10% to 25% per shot, possibly give tier 2 and 3 towers Additional AS stacks as well. This provides a higher window of threat for dives, folks can surround the tower then just 3v1 once the waves taken agro currently, adding making it build on minions means that they have to go in quicker to prevent the ramp, mostly it only would affect early and mid game.