Instead of giving monsters negative MR, they should have MR but take increased damage from magic.

Gosh Darn··3 votes·2,044 views

The changes to jungling this pre-season are super bad for aoe junglers like Sejuani and Zac. As a small compensation, red and blue buffs are getting negative MR. Instead of just keeping this whole AS on tanks/magic damage champions, why not just let us use Mpen? Give monsters like 10-20 MR with a debuff that puts the damage against them back in line with what it would be with negative MR. From there, it would allow Mpen to be viable. It feels bad having to use AS marks on Sejuani, or having basically no optimal mark for Zac because of his blob minigame.

6 Comments

Ralanr2 votes

...your example confuses me. So I'm just going to go on the title.

Wouldn't that defeat the point of MR? Plus I'm pretty sure Red is getting negative armor, not MR.

Crett2 votes

they're saying their magic pen runes are going to waste thanks to jungle camps having no MR. they're lobbying to keep monsters as vulnerable as they are now to magic, but to also have MR to penetrate for more damage.

Ralanr1 votes

I feel that would be more complicated than it needs to be. Plus with runes being reworked in the midseason (I think) I think we don't really need to worry too much about runes.

It's also only the blue buff with negative MR, everything else will still be effected by magic pen normally.

Khell DarkWolf1 votes

I think it would be better to change the way how the formula works for jungle monsters.

Make them have zero resistance, but penetration like magic pen as an example works differently on them by actually dipping into their resistance negatives like resistance reduction.

All that is a code change and you can keep non-pen users working fine and anyone else that wants to use pen runes to still have it be useful.

Making the monsters have MR/Armor in their resistances only means any champion not running pen has to sit their clearing the camps longer.

Jbels1 votes

It's better to keep it as it is. The levers are much easier to pull for this because the MR and Armor numbers are multipliers for the damage that can be done to the camp. By increasing the number, they take less, but reducing the number, they take more. It's much easier than your method because instead of having to keep track of two things for balance now, we only have to keep track of one

The Sword Saint1 votes

Red has negative armor, blue has negative mr.

More from Gameplay

More by Gosh Darn