Those Evelynn Buffs

TheUltimateSpear··4 votes·2,498 views

Evelynn Shadow Walk (Passive) now regenerates 2% of her missing mana every second up from 1% maximum mana.

Ravage (E) now states applies on-hit effects.

I'm not a jungler nor am I a pro. But, my go to champ has always been Evelynn should I have to do so. Her kit may not be the most well put together and it may not have that incredible synergy with itself like say Lulu , but even so she is really damn fun to play and even with her kit's issues I really feel sneaky and clever.

But, now, she's so bad. She's really just so BAD. I started mid/late season 3, and the rise of item 3128 Evelynn and even shifting to AD Eve once her E's damage was changed to physical and adapted well enough. But her latest set of nerfs have brought her back to Joke Character status.

Q - Hate Spike MAGIC DAMAGE: 40/60/80/100/120 ⇒ 30/45/60/75/90 ABILITY POWER RATIO: 0.45 ⇒ 0.35/0.4/0.45/0.5/0.55 BONUS ATTACK DAMAGE RATIO: 0.5 ⇒ 0.5/0.55/0.6/0.65/0.7 COST: 16/22/28/34/40 mana ⇒ 12/18/24/30/36 mana

Now, she was bad in the old jungle after that. But with the new jungle and monsters getting tougher she has to decide to go back or get executed sometime during her round to the second buff and it's just terrible. Heaven forbid the enemy jungler invade her. Then she's really done for. And because Eve's reliant on snowballing, this sets her behind. I'm exaggerating by like 2% percent when I say she's unplayable.

And those new buffs are supposed to help? More mana during early clears, great. On hit effects, also great. Maybe I can try something like item 3716 item 3128 item 3100 item 3089 item 3020 Evelynn and play an actual assassin - mage champion again. Or a champion at all.

But what's it worth if Eve can't get past the early stages of the game? I doubt that Ravage on hit or extra mana regen when low's going to be enough.

Riot please, show Eve some love. Evelynn item 3070

Edit Well, I found a way to survive early game as Eve. Right here http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OLl2uEnM-update-on-evelynn-new-trick-to-survive-the-first-camps

44 Comments

Aozora2 votes

Evelynn's kit has to suffer so long as she has that perma-stealth passive. It sucks, but it's the truth.

Bears Dont Care1 votes

{quoted}

Evelynn's kit has to suffer so long as she has that perma-stealth passive. It sucks, but it's the truth.

Not really, no. Her stealth has 700 range before you see her, basically a lane's width and the length of some skillshots. So if she tries to jump you, you will see her long before she can ever attack you, as her Q's range has lower range than the range you see her from. Th perma-stealth argument is a poor one.

TheUltimateSpear1 votes

Sigh, I can see part of the point in this. I know it's not fun to sit at your turret and/or drain your early cs gold on pink.

I just feel like that whole rework was backwards from what Riot intended, or at least now it is. Beforehand her stealth was lengthy but still temporary.

Riot, for the rework gave her permastealth but that stealth itself was weaker in that was visible to pinks and oracles, but arguably less frustrating or on par to her old stealth. Then they changed vision items again and suddenly new Eve's stealth is just as if not MORE frustrating than old Eve's, and thus she has to get smashed again. :/

ModThe Djinn1 votes

I didn't really have a point, actually. I was just wondering what you saw Eve as being, because that really helps determine what changes, if any, are necessary to accomplish that goal.

ModThe Djinn1 votes

So...question. As an Eve player, what do you feel you'd like to see done to her? I'm always curious, as it helps discussion when we see what a champion's most devoted fans want out of her playstyle, and what parts of her they feel just aren't exciting when push comes to shove.

So...what's underperforming? What feels good? What doesn't feel good?

Linna Excel1 votes

I play her from time to time and my biggest issue with her is there aren't clear itemization roles. I'm fine with Poppy being able to get away with building whatever because that's what Poppy does. Evelynn is supposed to be a stealthy assassin but a lot of people are building her like a tanky bruiser. Something is wrong with that I think. Not so much with the fact they are, but with the fact they feel like they have to because she can't really assassinate a carry like most other assassins can.

ModThe Djinn2 votes

So, Linna Excel: if you had to pick a build path for clarity, what would you prefer? More AP-leaning, or more AD-leaning? Evelynn's build path suffers because she synergizes well with on-hit, AP, AD, and tanky sustained damage builds. In your opinion, which of those should be cut? Should Evelynn burst you down with spells, or shred you with basic attacks and some spell assistance?

Further, is she actually an assassin, or is she a mobile skirmisher with strong chasing power? Which do you feel fits her character better?

Linna Excel1 votes

That's hard to say.

I first started playing her I was taking her mid and building rylai's and laindry's as more of a skirmisher/chaser so my original preference is for AP where she can still pick up things like nashors and TF for when she wants to hit people. However once I started jungling more with her than laning, I started to see why people liked on-hit builds with her... however I think she's too squishy for standing and attacking people. The ult shield doesn't really last long even without getting focused. That's where the trade off for tankiness began.

However this is evelynn we are talking about so you have to figure for the passive which non-eve players hate. It's good for a surprise factor and maybe stealing dragon a bit later if your support can pink the entrance. However once the fight starts, Eve effectively doesn't have a passive. Her passive as is wants her to be an assassin instead of a tank or a skirmisher. As long as she has it, she needs to at least be half assassin.

As of now I've got no clue what I want of her. When I pick her I never know if I'm going AP, AD, or hybrid. I would cut down on the tanky aspect to her. Don't get me wrong, things like Zhonya's and GA are great and even a little OP, but I think I'd like to see her more as a mage/assassin or fighter/assassin instead of a tanky/bruiser with stealth. I'm okay with her being a chaser/skirmisher as well, but I think she'll need a new ult if riot wants to go that route.

TheUltimateSpear1 votes

One thing now is that Eve's high base damages compensated her squishiness, gave her room to breathe with item choices. She's almost identical to some adcs and mages in terms of defense stats. But now that her high base damage on her q is gone... I just feel like I'm flat out subpar no matter what I build. If I build damage I just blow up. And I can't build ap Assassin Eve because her e damage was changed to physical and her ultimate has no flat base damage.And, if I build defenses and then I can be very efficiently ignored. Her steath gives her hidden power... to lose in 1 v 1's, 2 v 2's, counterganks... etc.

There's that, too. How Agony's Embrace actually encourages Evelynn players to play her as a bruiser-tank. And it feel really bad that I can't execute with it when it's the only ability in Eve's kit with enough range to not say "Kill me". Throw an R on that champ with 100 health.... do 25 damage. Hate spike's reduction to scaling as well as base damage at early levels is also pretty bad. It just isn't necessary for her to be stripped back even harder.

I also definitely preferred AP assassin Eve, you know? Stealth, which is why Evelynn gets nerfed so often, isn't of much use anyways if you have to build your champ to be a duelist in extended fights.

The last one's the biggest one. I feel like I'm playing Shyvana more than Eve, and while I liked Shyvana when I used to occasionally go top, I don't want Eve to be a bruiser tank in the same vein.

Replying to the Djinn because I'm new to the boards and I may have failed. v.v

ModThe Djinn1 votes

{quoted} Replying to the Djinn because I'm new to the boards and I may have failed. v.v

All good stuff (also, you replied correct...I got a notice that you had responded).

Last question before I being theory-crafting: is Eve a huntress, or a teamfighter? Should she enter fights, snipe priority targets, and leave? Should she enter fights and stick around damaging things? Or should she prefer to avoid fights altogether and prey upon isolated, unsuspecting enemies?

TheUltimateSpear1 votes

Heh, thank you.

I think Eve's more of a huntress. Of the three, I'd say she should 1. Pick off isolated targets, 2. Single out priorties in teamfights, 3. stick around and fight. That said, while I prefer the first, I think it can be argued wither option 1 or 2 fit her better. Then again, her lore describes her technique as "Swift and lethal," towards option 1

We know Eve's a type of assassin, and that's all we know from her lore. So, all we need to decide is whether she's an omg wtf I'm dead like LeBlanc or somewhat like Akali or Diana or even a Fiora where they're immediate damage isn't high but it's better if they can stick on their target for a few seconds. Eve's lore can support option 1 or 2.

So, now all we have are her quotes.

Burst AP assassin (or just burst assassin in general) are supported by lines such as "From the darkness." "Into the night." "Shadows beckon." "Into the night!" "The night is my veil!" "I can smell their fear," although the last one is just arguably for her stealth, stealth's more useful for a burst assassin than a bruiser. (So, she darts from the night, slays an unwitting victim, and she's running back into the shadows)

On the other hand, one could argue maybe Eve should be a sustained/ burst assassin. ( i.e. No fun in they die too quickly!) These are supported by Evelynn being known as a sadist, and the following lines. "Your pain is my pleasure" "Mmm, I like it when they scream!" "Time to feed."

So, I prefer the first option, but I think it can be discussed that option 2 is just as fitting for Evelynn.

Cynicatt1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=Wl3gvUgA,comment-id=0000,timestamp=2014-12-18T21:27:45.161+0000)

So...question. As an Eve player, what do you feel you'd like to see done to her? I'm always curious, as it helps discussion when we see what a champion's most devoted fans want out of her playstyle, and what parts of her they feel just aren't exciting when push comes to shove.

So...what's underperforming? What feels good? What doesn't feel good?

I love Evelynn but her kit is crap. She's a permastealth... tank...? That's just a weird concept in itself. She pops out of stealth and SURPRISE... she's tanky. No real threat. No real reason for her to actually be stealthy.

She's an AD/AP/bruiser/tank with no hard cc to make her a real threat as a tank. She's just a complete and total mess. Riot thought it was bad that her ult could be used to kill people. Why? Originally she was an assassin, so having a skill that literally cannot kill a champion is just stupid.

She's just a total mess. They could do anything to her kit at this point and I would be happy as long as it's viable. Ideally I would like to see something closer to her original kit, with the stun and all, but I don't think that's going to happen.

Support Evelynn1 votes

{quoted}

I love Evelynn but her kit is crap. She's a permastealth... tank...? That's just a weird concept in itself. She pops out of stealth and SURPRISE... she's tanky. No real threat. No real reason for her to actually be stealthy.

She's an AD/AP/bruiser/tank with no hard cc to make her a real threat as a tank. She's just a complete and total mess. Riot thought it was bad that her ult could be used to kill people. Why? Originally she was an assassin, so having a skill that literally cannot kill a champion is just stupid.

She's just a total mess. They could do anything to her kit at this point and I would be happy as long as it's viable. Ideally I would like to see something closer to her original kit, with the stun and all, but I don't think that's going to happen.

That's because she isn't a tank, at most she's a bruiser. She scales extremely well with damage items, it's just that she requires good positioning and timing.

She's probably one of the best pick assassins in the game, especially as AP.

poopoo peepee1 votes

Her E always applied on hit efects, I believe. It just now states it.

Dominick Destine3 votes

{quoted}

Her E always applied on hit efects, I believe. It just now states it.

It has never applied on-hit effects, you are made of fail.

stealthfox941 votes

Tank Evelyn was such B.S

Darth Pixy Misa1 votes

It would be nice if Eve had tools to be effective in the meta. An Idea i had was what if Eve was a counter to energy using assassins and mana using assassins in the mid lane? To do this Riot could move stealth to w make it have a 5 sec duration, and change Eve's passive to have her skills syphon 15% energy and mana per hit from champs and heal her by this amount. This eve would need to hit someone 6-7 times to make them lose enough energy or mana to retreat.

ModThe Djinn1 votes

[{quoted}](name=Katrina Steiner,realm=NA,application-id=3ErqAdtq,discussion-id=Wl3gvUgA,comment-id=0004,timestamp=2014-12-18T23:01:02.823+0000)

It would be nice if Eve had tools to be effective in the meta. An Idea i had was what if Eve was a counter to energy using assassins and mana using assassins in the mid lane? To do this Riot could move stealth to w make it have a 5 sec duration, and change Eve's passive to have her skills syphon 15% energy and mana per hit from champs and heal her by this amount. This eve would need to hit someone 6-7 times to make them lose enough energy or mana to retreat.

Riot has stated many times that losing your ability to cast spells is completely unfun for the person on the recieving end of it. Silences are great because they have a limited duration...mana drain is effectively a form of silence that lasts until you back to base.

On topic of Evelynn: I'm catching a plane in an hour, but I'll probably think on the points raised in this thread and see if I can come up with some suggestions. :D

Widder881 votes

{quoted}

And those new buffs are supposed to help? More mana during early clears, great. On hit effects, also great. Maybe I can try something like item 3716 item 3128 item 3100 item 3089 item 3020 Evelynn and play an actual assassin - mage champion again. Or a champion at all.

Why is nobody thinking about item 3115 ? It is probably the strongest item for Evelynn right now. With this change it would add 30 base damage and 30% AP-scaling to Ravage. And still nobody is thinking about it? Wtf, start thinking guys!

Linna Excel1 votes

Because you don't need nashors so much if you go devourer. Eve doesn't really need CDR quite as much as other mages champ so that stat isn't a high priority on her.

Widder881 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=Wl3gvUgA,comment-id=00050000,timestamp=2014-12-22T19:38:36.137+0000) Because you don't need nashors so much if you go devourer.

Devourer is currently bad for Evelynn. It doesn't make the Q stronger at all, while Magus increases the Q-DPS by ((90+80x0,55)/0,8)/90-1 = 86% and while Warrior increases the Q DPS by ((90+45x0,7)/0,9)/90-1 = 50%

If E does apply on hit effects next patch, Devorer will add at least 50+ damage to the E. It will be an option, but Magus and Warrior will still be better in my opinon. Botrk (for AD-Evelynn) and Nashors Tooth (for AP-Evelynn) will be the only viable on hit effect items for Evelynn imo, if you don't count Tiamat/Hydra. Forget about Devourer and Wits End. Evelynn is primarily a caster.

Eve doesn't really need CDR quite as much as other mages champ so that stat isn't a high priority on her.

She needs it more than other Mages imo. She needs it like an Adc needs Attack speed. 40% CDR increases the Q-DPS by 67%. This DPS increase actually counts, because the Q is spammable. Other Mages don't spam that much, so CDR is not as viable for them as Attack Speed for an Adc.

ModThe Djinn1 votes

Alright...did some thinking, as I mentioned.

I sort of thing Assassin Eve has to vanish: the potential for a 100--0 burst out of stealth is pretty crazy. This is why Rengar takes a few hits to kill most people, and one of the reasons Talon had to lose his silence. I think that's fine: Hate Spike seems designed for a more sustained damage output anyway, and an Evelynn rework that didn't involve Hate Spike spamming would be an Evelynn rework that fails, in my mind.

So what if we positioned her as a high-damage skirmisher that pops out on an unsuspecting target and tears them apart over the course of several seconds? Sort of like a stealthy AP version of Master Yi? She gets her stealth, but she also gets to see her target live just long enough to experience the pain and terror of Evelynn finding them alone and defenseless.

With that in mind, here's where my thoughts went. I'd like to see the opinion of some Evelynn players as to whether or not this captures the feel of the character, and the playstyle you like about her.


Sadistic Glee [Passive]: Evelynn gains 4 / 8 / 12 / 16 / 20 / 24 bonus movement speed for 3 seconds whenever a spell strikes an enemy champion or Large or Epic monster. This effect can stack up to 4 times.

Where's her stealth?!? I know...I know. But you'll see that later. This passive change gives Evelynn some chasing power, and allows us to put another passive on Dark Frenzy, which you'll see shortly.

Hate Spike [Q]: Evelynn fires a line of spikes through the last foe she auto-attacked (prioritizing nearby enemy champions if she has attacked no living target in the last 1.5 seconds), dealing 40 / 55 / 70 / 85 / 100 (+35 / 40 / 45 / 50 / 55% ability power) magic damage to all enemy units in its path. Targets hit by this ability gain a stack of Hatred, which lasts for 7 seconds. Targets that reach three Hatred stacks are stunned for 1 second, and then cannot gain Hatred stacks for 9 seconds. Cooldown: 1.5 seconds

That's right...we're giving Evelynn a stun back. This one is back-loaded though: Eve needs a small window of time to activate it, during which a team could focus her down. Doing so reduces her "pop out of stealth and insta-gib you" power, which is really necessary. Hate Spike keeps its scaling into late-game though: you'll see a lot of AP ratio scaling on her kit, which lets us really scale her up to be a late game monster without making her early game too strong.

Dark Frenzy [W]: Evelynn passively deals 10 / 15 / 20 / 25 / 30 (+25 / 35 / 45 / 55 / 65% ability power) bonus magic damage on every auto-attack. When activated, Evelynn removes all slows affecting her, gains 30 / 40 / 50 / 60 / 70% increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown. Cooldown: 18 seconds

The cooldown of the speed buff has increased slightly, but Eve's stun and ultimate will make up for the difference. The scaling bonus damage allows her to become the late-game monster this kit is designed to be.

Ravage [E]: Evelynn's dark magic strikes her target, dealing 60 / 90 / 120 / 150 / 180 (+75% ability power) magic damage and doubling her ultimate's passive attack speed for 4 seconds. If the target is stunned, Evelynn regains 25% of her missing health and mana. Cooldown: 12 / 11 / 10 / 9 / 8 seconds

This ability loses a little damage (until you build large amounts of AP) and a little cooldown, but now combos well with her Q's stun to give her jungle sustain and in-combat sustain.

Cloak of Shadows [R] [available at level 1]: Evelynn passively gains 20 / 35 / 50 / 65% attack speed. When activated, Evelynn cloaks over 2 seconds, for a duration of up to 10 / 12 / 14 / 16 seconds. She decloaks upon dealing damage, casting a spell, or coming within 500 range of an enemy champion. Cooldown: 80 / 60 / 40 / 20 seconds after decloaking

I know people are attached to permanent stealth on Evelynn, but, after thinking about it a lot, I just don't think it's good for her kit. Her gank threat is simply too high early on, or the stealth feels relatively worthless. By keeping the cooldown very high we can limit her early ganking power, which allowing her to use it more and more as the game progresses, becoming more and more of a threat as the game moves into teamfighting where her priority targets are more likely to be protected.

So...thoughts? Opinions? Is this an interesting take on Evelynn, or have I completely missed the mark? For reference, with 400 AP, Lichbane, and Nashor's, this kit can, at level 18, dealing about 1800-2000 damage in a 2 second window if left completely alone, which is up there with Master Yi. So you can think of this as a AP Yi sort of character: closes in on you when you aren't suspecting and, if you can't burst her quickly or escape, massacres you.

TheUltimateSpear1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=Wl3gvUgA,comment-id=0006,timestamp=2014-12-20T22:51:39.976+0000)

Alright...did some thinking, as I mentioned.

I sort of thing Assassin Eve has to vanish: the potential for a 100--0 burst out of stealth is pretty crazy. This is why Rengar takes a few hits to kill most people, and one of the reasons Talon had to lose his silence. I think that's fine: Hate Spike seems designed for a more sustained damage output anyway, and an Evelynn rework that didn't involve Hate Spike spamming would be an Evelynn rework that fails, in my mind.

So what if we positioned her as a high-damage skirmisher that pops out on an unsuspecting target and tears them apart over the course of several seconds? Sort of like a stealthy AP version of Master Yi? She gets her stealth, but she also gets to see her target live just long enough to experience the pain and terror of Evelynn finding them alone and defenseless.

With that in mind, here's where my thoughts went. I'd like to see the opinion of some Evelynn players as to whether or not this captures the feel of the character, and the playstyle you like about her.


Sadistic Glee [Passive]: Evelynn gains 4 / 8 / 12 / 16 / 20 / 24 bonus movement speed for 3 seconds whenever a spell strikes an enemy champion or Large or Epic monster. This effect can stack up to 4 times.

Hate Spike [Q]: Evelynn fires a line of spikes through the last foe she auto-attacked (prioritizing nearby enemy champions if she has attacked no living target in the last 1.5 seconds), dealing 40 / 55 / 70 / 85 / 100 (+35 / 40 / 45 / 50 / 55% ability power) magic damage to all enemy units in its path. Targets hit by this ability gain a stack of Hatred, which lasts for 7 seconds. Targets that reach three Hatred stacks are stunned for 1 second, and then cannot gain Hatred stacks for 9 seconds. Cooldown: 1.5 seconds

Dark Frenzy [W]: Evelynn passively deals 10 / 15 / 20 / 25 / 30 (+25 / 35 / 45 / 55 / 65% ability power) bonus magic damage on every auto-attack. When activated, Evelynn removes all slows affecting her, gains 30 / 40 / 50 / 60 / 70% increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown. Cooldown: 18 seconds

Ravage [E]: Evelynn's dark magic strikes her target, dealing 60 / 90 / 120 / 150 / 180 (+75% ability power) magic damage and doubling her ultimate's passive attack speed for 4 seconds. If the target is stunned, Evelynn regains 25% of her missing health and mana. Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Cloak of Shadows [R] [available at level 1]: Evelynn passively gains 20 / 35 / 50 / 65% attack speed. When activated, Evelynn cloaks over 2 seconds, for a duration of up to 10 / 12 / 14 / 16 seconds. She decloaks upon dealing damage, casting a spell, or coming within 500 range of an enemy champion. Cooldown: 80 / 60 / 40 / 20 seconds after decloaking

So...thoughts? Opinions? Is this an interesting take on Evelynn, or have I completely missed the mark? For reference, with 400 AP, Lichbane, and Nashor's, this kit can, at level 18, dealing about 1800-2000 damage in a 2 second window if left completely alone, which is up there with Master Yi. So you can think of this as a AP Yi sort of character: closes in on you when you aren't suspecting and, if you can't burst her quickly or escape, massacres you.

Hello again Djinn. As much as I am reluctant to admit, I can agree that if Eve's stealth is anything that's not severely limited, she can't be a burst assasin, unfortunatley. Remember the days where her ult always did maximum health percentage and she could burst down tanks? I wasn't around then but I don't think even I would've liked Eve that overpowered. :P

I actually think prerework Eve's passive and current eve's dark frenzy are similar to the passive, switching it around is okay by me. I think the idea of a stun on Hate Spike after three hits is intriguing, and if some poor sap is cloaked on and jumped for first blood, at least the other members of the team can relax knowing that if Eve's coming they can see her. That one guy will still be pretty saltastic, though. (Continued)

Widder882 votes

[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=Wl3gvUgA,comment-id=0006,timestamp=2014-12-20T22:51:39.976+0000) So...thoughts? Opinions? Is this an interesting take on Evelynn, or have I completely missed the mark? For reference, with 400 AP, Lichbane, and Nashor's, this kit can, at level 18, dealing about 1800-2000 damage in a 2 second window

3200 damage.

R is less simple, less funny, less unique than the current passive. I hate that it has a CD and can time out. Q-Stun is op. W 65% AP-Ratio on AAs is broken. But maybe the early game is to bad, that it doesn't matter, because you have to level Q and W for the ratios. E is very weak. Because the Ulti is gone there is no burst. This means less fun. That the AD-Ratios are gone is boring.

Less invisibility, less burst, but deadly CC and completely overpowered Autoattacks. I don't want to exchange my beloved Evelynn for that.

Please don't change Evelynns kit. It is perfect. Just give her a buff, or no buff, just no rework.

ModThe Djinn1 votes

{quoted} Q-Stun is op.

That one is easy to fix by adjusting the duration and the number of stacks to make it trigger.

W 65% AP-Ratio on AAs is broken. But maybe the early game is to bad, that it doesn't matter, because you have to level Q and W for the ratios. Questionable, but fair. Might definitely be too high.

That the AD-Ratios are gone is boring. A common complain about Evelynn is her lack of build paths. Removing the AD helps cement her role, and stops the bruiser off-build that the OP mentioned not liking. This was an attempt to match his ideas about Evelynn, not a blanket suggestion for fixing her in general.

Please don't change Evelynns kit. It is perfect. Just give her a buff. The reason she doesn't get buffs is that Riot doesn't consider her kit perfect. Evelynn has always been one of League's problem children: stealth does that. She has larger issues that go beyond low numbers, and those need to be addressed in one way or another.

Widder881 votes

[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=Wl3gvUgA,comment-id=000600020000,timestamp=2014-12-22T18:20:07.520+0000)

That one is easy to fix by adjusting the duration and the number of stacks to make it trigger.

I like that Evelynn is almost a pure Damage-Dealer like Katarina, Akali or Master Yi. Adding CC means less counterplay for the opponent, and more dangerous stealth. Therefore you want to reduce the stealth. Come on. That is not Evelynn.

Questionable, but fair. Might definitely be too high.

But if you lower it, she would need more burst again.

If you think Evelynn should have more DPS and less Burst, why you don't just buff the Q-Damage and nerf the E-damage?

A common complain about Evelynn is her lack of build paths. Removing the AD helps cement her role, and stops the bruiser off-build that the OP mentioned not liking.

Just reduce the AD-Ratios (or Buff the AP-Ratios) if you want to see less AD-Evelynns. But removing it at all is so ... The different item builds are something interesting about Evelynn, that should not be destroyed.

Skia Asteri1 votes

{quoted} Please don't change Evelynns kit. It is perfect. Just give her a buff, or no buff, just no rework.

+1, except where her current R is concerned. Needs to be changed so as the scale better off of items you build rather than essentially being static values. As stated earlier, I would like the shield moved to a passive on R that gives small amounts of shield based on damage done with abilities. And then the active changed so that MPen is not the only stat it scales on.

TheUltimateSpear1 votes

(Continued) Dark frenzy gives passive on hit ap damage and another passive movement speed buff. Numbers are fair enough, especially with the building up power theme you're striving for. Question, though. Does the active on Dark Frenzy stack with her passive (innate one)? I mean, if it doesn't it's still on par with live, but if it does it exceeds that.

Ravage seems to retain it's nuking purpose, just scaled back on it's own. The healing and mana restoration, while it's cool, definitely gives Eve a good spike in dueling, even early on since it's a flat 25% . Something to just be wary of.

Cloak of Shadows, R... Gotta say, I just love that name by itself. You know, this is my favorite piece of your idea for Evelynn. Her absence isn't too bad early on... but as her opponents fail to lock her down and her stealth's duration is longer and the cooldown's shorter, the game becomes very urgent. They become more and more oppressed and terrified until finally the end game arrives, Evelynn herself means death, and the other members can only watch helplessly as Eve stalks off again, wondering when she'll be back to slay another. Perhaps increase the range Evelynn's detected early on and decrease it with ranks in Ult?

Of course, that's just this Eve's fantasy scenario, but I believe this ultimate just completely nails that aspect of ther fantasy scenario.

Overall, I think this is a good take on Eve, especially since she's still AP. However, some Eve players like her early pressure ganks, and might not like losing that pressure. The kit's solid, but perhaps a little "statsy." What I mean is, this Eve kit has a lot of stuff in it, maybe a bit much. No mistake though, Eve's still about isolating a single target and taking them down and she'd feel more assasin-esque at least as a fighter-assasin than the current fighter-tank, and that's the most integral part of her.

I'm going to post my thoughts on a new Eve kit, maybe not as extensive though. Wish me luck!

TheUltimateSpear1 votes

Sigh... I've been struggling with this. Creating something fun to play with and against and thematically cohesive isn't easy. I've got some basic blueprints goals below, though.

Evelynn's Hate Spikes are absolutely iconic for her. Even way back when, way before I started playing, before her rework, Evelynn has always had her hate spikes. I like that spell, and nostalgia clouding my judgement be damned, I'd fight for it stay, as I'm sure most Eve players would.

  • Ravage is another spell I like. Sure, it's pretty much a standard nuke with a steroid attached, but it fits Eve. The visuals and icon and name make it seem unique to her. All things considered though, if Ravage is going to stay as a high damage nuke (it actually is, especially for a basic ability. The two slashes total 70 / 110 / 150 / 190 / 230 (+ 100% AP) (+ 100% bonus AD). While 230 at max rank is only decently high, 100 % AP is huge, and that AD bonus just makes her hit even harder.) it's probably going to have to be her only nuke. We all know Evelynn's no fun when she's got more than one meaningfully high nuke. :P That said, if it is indeed her only truly hard nuke, I'd swap it back to magic damage.

  • Stealth, one way or another. Hoh boy. Stealth's made Eve a roller coaster in LoL, but it's undoubtedly a part of her. Prerework her stealth was on a basic abiity, albeit one that basically did the same thing; make Eve wait some seconds if she was hit before she was allowed to stealth. The cooldown was 12 to 8 seconds after Eve came out of stealth. The big thing, was the stealth duration, though. 10/20/30/40/50 seconds, and I'm not sure but I think there was no detection radius so enemy champions couldn't break her out of it, even with skillshots. I've got a lot to think about on this one, but we'll see.

  • Eve should be heavy hitting high damage bruiser, not a tankier, consistent frontline bruiser. Pretty much already been said, but it's there to keep in mind.

  • Agony's Embrace is probably going to go without a piece of it back. With assassination potential, it makes Eve too frustrating to play against and without it encourages Evelynn players to initiate fights themselves and build tanky and I just don't like that.

That's all for now. Evelynn

Skia Asteri1 votes

{quoted}

  • Agony's Embrace is probably going to go without a piece of it back. With assassination potential, it makes Eve too frustrating to play against and without it encourages Evelynn players to initiate fights themselves and build tanky and I just don't like that.

I would like it if they changed the shield component into a passive on her R that gives a shield when Evelynn does damage with any of her abilities and scales with damage done. And dissipates upon entering stealth (possibly healing her for some portion of the remaining shield).

ModThe Djinn1 votes

All decent points, yes. Looking forward to seeing what you come up with, so we can compare notes. :P

TheUltimateSpear1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=Wl3gvUgA,comment-id=0009,timestamp=2014-12-21T05:14:56.929+0000)

All decent points, yes. Looking forward to seeing what you come up with, so we can compare notes. :P

IAdd a passive to her ultimate:

The Widowmaker Evelynn's talons draw blood as she continues to attack a single enemy champion, causing her to do escalatingly amplified damage with more attacks. (Abilities or autos both cause amplification and do not interact in any special way, likewise, a few q's would do the same thing as a few autos.)

And her passive, that is innate, i'm still working on, whether it should be her stealth or not.

Leblancs Boob1 votes

How about we address the reason why she can't be buffed more? Rework her passive to give it some kind've limitation and then we can buff the rest of her kit. The ability to go undetected by green wards is just too powerful on its own and you have to expect the rest of her kit is just going to suffer as a result. Eve is in a bad place but just buffing her blindly will make her godmode

TheUltimateSpear1 votes

{quoted}

How about we address the reason why she can't be buffed more? Rework her passive to give it some kind've limitation and then we can buff the rest of her kit. The ability to go undetected by green wards is just too powerful on its own and you have to expect the rest of her kit is just going to suffer as a result. Eve is in a bad place but just buffing her blindly will make her godmode

I see your point. Basically Eve can't be buffed because she walks past greens with ease and can do so at any time during the game which is extremely potent and warps games and sucks power out of other parts of her kit, right? So, I was thinking maybe do something similar to Anivia ult; in the sense that Eve's ult would just be another one of her abilities; her stealth. She'd be able to use her ult to activate stealth, however! she can't use it if she's taken damage within the last 6 seconds. Detection range is still 700, but, at least at rank 1 Eve goes into stealth 10-15 seconds, and the cooldown is double or perhaps even triple that. I'm still really early in thinking this through, however, I think it's more engaging if Eve can choose her moment to sneak for a gank without having the oppurtunity to do so whenever she feels like it and being allowed to wait 2 minutes 17 seconds for her chance.

Support Evelynn1 votes

{quoted}

I see your point. Basically Eve can't be buffed because she walks past greens with ease and can do so at any time during the game which is extremely potent and warps games and sucks power out of other parts of her kit, right? So, I was thinking maybe do something similar to Anivia ult; in the sense that Eve's ult would just be another one of her abilities; her stealth. She'd be able to use her ult to activate stealth, however! she can't use it if she's taken damage within the last 6 seconds. Detection range is still 700, but at rank 1 Eve goes into stealth 5-10 seconds, and the cooldown is double or perhaps even triple that. I'm still really early in thinking this through, however, I think it's more engaging if Eve can choose her moment to sneak for a gank without having the oppurtunity to do so whenever she feels like it.

Then we're just making another Twitch, Rengar, or Kha.

Eve's stealth is unique, and changing it will destroy the feel of the champion. It's fine that her current passive takes a lot of the power budget, at most the thing that needs to be reworked is her ult to make it more in tune with the rest of her kit.

TheUltimateSpear1 votes

{quoted}

Then we're just making another Twitch, Rengar, or Kha.

Eve's stealth is unique, and changing it will destroy the feel of the champion. It's fine that her current passive takes a lot of the power budget, at most the thing that needs to be reworked is her ult to make it more in tune with the rest of her kit.

Her ult's the biggest problem, agreed. On the other hand, others have said that it's NOT okay for Eve's passive to be the way it is it's current state. (Frustrating to play against, causes her to get nerfed every time she's a big contender, or in way not subpar. Seriously, riot had deliberately nerfed her prerework incarnation to joke status because her stealth was so problematic, and with the changes to vision items a while back new Eve's still isn't much better. ) I'm not so sure, but even considering her passive's coolness and power I don't think a few buffs would kill her. It wouldn't have to be anything huge, but for example, changing the scaling on her Q to what it is at max rank since the base damage on it was hard enough and reducing the scaling as well at earlier levels isn't necessary considering how Eve's supposed to be an early pressure jungler and her ult, which most people want changed, is perhaps the only good teamfighting tool she has.

ModThe Djinn1 votes

{quoted}

How about we address the reason why she can't be buffed more? Rework her passive to give it some kind've limitation and then we can buff the rest of her kit. The ability to go undetected by green wards is just too powerful on its own and you have to expect the rest of her kit is just going to suffer as a result. Eve is in a bad place but just buffing her blindly will make her godmode

This is why my attempt at a Eve revision on the previous page changed the way her stealth works entirely.

The issue is Eve can't be able to burst you 100-0 from stealth, and she can't be able to bypass any ward at any time, which means that her stealth as it currently exists has to dramatically change to something that A: doesn't provide constant ward immunity, B: doesn't allow her to repeatedly get super-easy ganks in the early-mid game, and C: doesn't have a detection radius long enough that it's effectively useless in most situations. Finding the sweet spot is difficult: if we just made wards see Eve as she is now her kit would be worthless, for example, since she couldn't get close enough to lanes to really do anything.

Widder881 votes

[{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=Wl3gvUgA,comment-id=000a0001,timestamp=2014-12-21T16:59:58.572+0000) The issue is Eve can't be able to burst you 100-0 from stealth, and she can't be able to bypass any ward at any time, which means that her stealth as it currently exists has to dramatically change

No, she can't bypass pink wards, and green wards can spot her at her jungle camps.

B: doesn't allow her to repeatedly get super-easy ganks in the early-mid game

Twitch can do it repeatedly, Shaco can do it repeatedly, why not Eve? :( Rengar does already exist. Don't change Eve.

and C: doesn't have a detection radius long enough that it's effectively useless in most situations.

Curently her detection radius doesn't make her stealth useless in most situations. But of course you need skill for that type of stealth.

Finding the sweet spot is difficult:

The sweet spot was already found 2012: Current passive.

Quepha1 votes

eve can clear enough camps to get trailblazer, that's all any jungle champ needs to do to "survive" the early game.

Support Evelynn1 votes

{quoted}

eve can clear enough camps to get trailblazer, that's all any jungle champ needs to do to "survive" the early game.

Eve can not only do that, but she can gank as well.

http://boards.na.leagueoflegends.com/en/c/GD/0QEwiEAA-how-to-clear-the-jungle-early-on-evelynn-a-guide

TheUltimateSpear1 votes

{quoted}

eve can clear enough camps to get trailblazer, that's all any jungle champ needs to do to "survive" the early game.

But I don't wanna buy trailblazers I wanna buy stalker's blade >:(

Okay but seriously, point made and taken.

Support Evelynn1 votes

{quoted}

But I don't wanna buy trailblazers I wanna buy stalker's blade >:(

Okay but seriously, point made and taken.

Trailblazer is superior in every way on a majority of junglers tbh. You lose out on a lot of experience by saving your smite for ganks.

TheUltimateSpear1 votes

{quoted}

Trailblazer is superior in every way on a majority of junglers tbh. You lose out on a lot of experience by saving your smite for ganks.

I'm guessing this includes Evelynn.

I bought Stalker's Blade on Eve because pre 6 she's got no CC at all of her own and even at 6 it's still just another slow. But I'll try Trailblazers.

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