Armor and Magic Resist Hybrid Runes Discussion (And if solo Armor/Mr Runes should exist)
So I've recently run into this dilemma that I'm sure many others have as well. Having to create 2 to 3 separate pages for the same niche simply for the purpose of vs AD/AP/Both versions of the Seals and Glyphs. What happens is on the "vs AD" page is I'll have Armor Seals (& w/e Glyphs), "vs AP" I'll have HP per lvl Seals and MR Glyphs, and for "Both" I'll have Armor Seals and Magic Resist Glyphs. Most of the time I only have two for a general and a vs AP page. Still, that's 2 pages for one purpose.
My champion pool consist of champions that generally utilize the same rune setups so it isn't much of a problem having 2 pages for each one. But after trying to branch off into some of the more unique rune setup champions like Vladimir I find myself creating 2 separate pages entirely for him.
So my first question is: Should we have hybrid Armor + MR runes? Just like Hybrid Pen they would equal an amount around 60% of what you would get with both Armor and MR runes adding up to ~120% overall slot effectiveness (split 60% armor and 60% MR effective).
Exact numbers would be 0.6 armor and 0.83 magic resist. With 9 it's 5.4/7.47 and with 18 it's 10.8/14.85. Vs Solo Armor Seals' 9 and Magic Resist Glyphs' 12.06.
Now, that suggestion is awesome and all. But then the original problem still exists: I still get more out of running Armor + Hybrid vs AD and MR + Hybrid vs AP.
So my next question is: Do we remove solo Armor/MR runes in favor of Hybrid runes as the new standardization? Since creating more rune pages seems to not be as easy as it sounds a simple solution is eliminating the need for more rune pages by eliminating the extra choice of Armor vs MR.
I fully understand that by removing the solo runes it is effectively taking away options from the player and more options is generally always the better way to go. But the thing to consider here is: Do we really need that option available?
(I also understand that many, including myself, view this as a minor issue that hardly affects gameplay. But those small % values can add up and mean the difference in those "He lived with 1 hp/He barely didn't kill me" scenarios)
Thoughts?