Cannons in urf enhance the snowbally nature of the gamemode

Pierce The Veal·11/1/2019, 1:29:29 PM·2 votes·1,075 views

In two ways. One, the losing team’s mistake: the cannons make it so that the winning team gets kills delivered to them more regularly, and the self cc at landing leads to an easy death and kill for the winning team.

Two: losing teams rely more on splitting and backdooring, neither of which are possible when the winning team has the easy to use cannon to have a nigh perfect defense.

Bonus round: the winning team can use the cannons to easily steal or sneak elder dragon, much moreso than the losing team can (as they kill the dragon and also the losing team faster).

3 Comments

DuskDaUmbreon11/1/2019, 1:51:31 PM1 votes

One, the losing team’s mistake: the cannons make it so that the winning team gets kills delivered to them more regularly, and the self cc at landing leads to an easy death and kill for the winning team.

Consider the following: Most people don't shoot themselves right to the enemy champion when losing. Most of the time people land behind the turret and can actually protect it faster.

Posui Gart11/1/2019, 2:03:21 PM1 votes

the winning team gets kills delivered to them more regularly

Thats a mistake that should be punished. Working as intended

losing teams rely more on splitting and backdooring, neither of which are possible when the winning team has the easy to use cannon to have a nigh perfect defense.

There is an 8 sec recall time. In URF thats enough time for some champions to 100-0 both t4 towers and nexus, no need to buff this shit even further

the winning team can use the cannons to easily steal or sneak elder dragon

If they are trying to steal, just use that self-CC time and kill them. If they are trying to sneak, your wards should be there so you can catch them there