Not the buff Zac needs, but the one he deserves.

Skorch··3 votes·664 views

Zac, like a few other champions, have some sort of mechanic involving his health. Although unlike many other health stacking champions, I feel like Zac Is the only one that gets more... big i guess.

Ok Cho gath also has scaling size but what i mean is in game it is shown by increasing the range of his E, and that makes sense.

I dont BELEIVE Zacs W and Ults AOE range increase with size. But the main thing i think is Zacs ADs should scale with his health. Chos spikes get bigger. And i feel like Zacs arm going from the size of a needle to a tree-trunk should have an effect.

Now Zac doesnt need this buff, but it is something that i think wont really affect him much, and also would just be a nice interaction.

12 Comments

CrazFight 4 votes

considering how op zac is , how bout no. (Also he is getting reworked atm so who knows man)

zecastar1 votes

[{quoted}](name=PUG CrazFight,realm=NA,application-id=3ErqAdtq,discussion-id=WPy6weNG,comment-id=0000,timestamp=2017-03-30T04:51:39.030+0000)

considering how op zac is , how bout no. (Also he is getting reworked atm so who knows man)

Zac's not OP at all. In fact, I'd argue he isn't even Tier 1. He's way too telegraphed and punishable early.

Skorch2 votes

I think Zac dropped a LITTLE bit in OP junglers, nor do i think it would actually have that big of an effect since no matter what unless it was some INSANE buff he would probably build the same as always.

Also i forgot he was one of the three getting reworked, I think his kit is pretty alright actually. It synergizes quite well. Although i wonder if they are gonna implement any of that emotion thing into his new kit from his lore.

Zane Zephyr3 votes

zac already has enough damage as is without building it

the last thing he needs is being rewarded for building what he's supposed to

Skorch1 votes

Thats why i said he didnt need it. But him tickling them after having 5000hp with his autos is a little silly.

Zane Zephyr3 votes

No it's not silly

thematics and realistic/lore properties don't get factored into the game for a reason because if that is the case then malphite would be obnoxiously large and therefore have to either do a lot of damage or be incredibly hard to kill - or both - just as an example

Skorch1 votes

I mean they do SORT OF get factored in if it makes sense for it. Like Illaois E is VERY lore heavy. But Aurelions EXISTANCE isnt because if he was what he was in lore SR would be rubble

Zane Zephyr1 votes

I was mostly talking about physical aspects of it like my malphite example

things like what you mentioned don't exactly translate well into the game

Skorch1 votes

Isnt that also wrong with the Cho example i did, as well as in a strange way Hecarim? Or Vlad and old Akalis (better) passive. As well as shyvanas new passive.

xWaters1 votes

No?

Skorch1 votes

but why then?

flyingbaklava1 votes

Alright, as a Zac main, let me explain why this is a bad thing. As a solo lane Zac player, in the laning phase, precision is what separates the good players from the bad. Having your W hit a minion that is about to die and nothing else ensure the wave stays exactly where you want it to stay. Having to worry about my size to figure out where an ability will hit would be a nightmare and result in me missing farm or unintentionally pushing a wave. And that is just the laning phase. How horrible would it feel for me to lose a kill because I flash W only to find out I was too small for the AOE to hit the enemy? I agree that this would be cool thematically speaking, but this would be terrible from a player perspective in soooooo many levels.

Also, Cho'gath's vorpal spikes change when he changes size after using his ultimate. That is concrete. Cho'gath does not grow or shrink throughout the course of a fight, only after using his ultimate to kill something. That is much easier to keep track of then Zac who grows and shrinks as he takes damage/heals.

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