The best designed champions in the game

Eyesack··2 votes·1,432 views

I want to see what peoples opinions are as far as what are good examples of champions in terms of creating fun gameplay.

Ill start: morgana. Q feels great when it lands, terrible when you get hit by it, but amazing to dodge.

E can either save someone from magic damage, cc, or a bit of both. Enemy players can also just ignore it and do physical damage or break it then cc.

R hard to explain but the usefulness on this ability just varies based on how everyone reacts to it. Can do nothing or stun multiple people and do hefty amounts of damage.

2 Comments

VICKLIUS1 votes

{quoted}

I want to see what peoples opinions are as far as what are good examples of champions in terms of creating fun gameplay.

Ill start: morgana. Q feels great when it lands, terrible when you get hit by it, but amazing to dodge.

E can either save someone from magic damage, cc, or a bit of both. Enemy players can also just ignore it and do physical damage or break it then cc.

R hard to explain but the usefulness on this ability just varies based on how everyone reacts to it. Can do nothing or stun multiple people and do hefty amounts of damage.

Q : non ult cc shouldn't last more than 2 sec, needs cd mana refresh on kills, need 125 less range to match ult

W : 125 less target range to match ult range, 40 lower max mana cost

E : useless vs ad, doesn't work w/ her pass,

R : dmg need be over time to work w/ pass, increase effect radius range = to tether radius

P4ppino1 votes

Yasuo.

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