How to fix "tanks being op" in the current meta
The biggest problem I see people complain about is tanks being able to tower dive easily because they can tank for so long so their team can kill you. A solution? %HP damage on ALL towers.
Basically, towers (after the first few hits or few seconds for base towers) could just start doing %Current (or total) HP damage. Meaning squishy targets wouldn't be too affected but tanks could no longer sit under your tower for 3 decades while their team kills you.
There's really no need to nerf tanks or buff assassins or whatever people want, when in reality the biggest problem in the game right now is the fact that after 15 minutes towers are pretty much over glorified minions.
Just saying, seeing as how people keep complaining that towers are to weak or that tanks are too strong. Because for the most part, tanks aren't that strong considering anyone even the smallest bit of defense won't take damage from a tank.
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with his armor shred, complementing adc dmg even more