@RIOT (A Few Things I learned playing Quiyana jungle!)
I've been practicing Quiyana a lot cause' I like her playstyle, so I thought I'd give her jungle a try. Personally, I do not care for her in jungle roll. Her wave clear is very very weak. What I did notice, there are a few things that need adjustments:
- Kayn's wave clear is extremely easy and Quiyana's is a joke compared to his, but I see he does counter her jungle. However, I still don't believe this should be happening as easily as it is. I do think Quiyana has a poor wave clear in jungle, but I also believe Kayn's is TOO well. Especially when he goes assassin and gets his movement speed buff... omg that shiz is crazy!
- Quiyana SEVERELY lacks when she gets pinned farther and farther from River. I think, sorta like ARAM, she should at least be able to W to Inhibs/Nexus for her water element. I think this would make her more effective to come back from a game.
- It's almost impossible to comeback once your inhib is down AND there are 2 siege minions bursting through your nexus. It gets incredibly hard when all 3 inhibs are down too. I know you want the game to end quicker, as snowball/damage meta is evident, but I think 1 siege minion is enough tbh. The 2 per inhib is kind of overkill to be honest and makes coming back sit below a 10% chance.
- Nasus... What can I even say? He went up against Vlad, Vlad got a few kills on him early game, I even ganked a few times to help... and suddenly Nasus was unkillable. I don't even think we had hit the 15 minute mark yet and he was unkillable. He's not sitting to high up in WR but I just don't quite understand what's happening to cause' him to just miraculously become a walking bulldozer. It might have to do with Grasp of the undying but I'm not really sure. But this turns my attention toward these items...
. I almost never build them and it's not because I forget, it's cause' I don't see any difference between having and not having these items. Thornmail is a little different as it helps against some champs, but Grievous Wounds really makes no difference when trying to focus on building these items. The champs you normally build them against heal more than what these items can negate, rendering them practically useless other than their initial stats. I think part of your item changes this pre-season could to boost these items!
That's all I have to say. I might be wrong about some stuff, but these are things I notice in game, just looking for your insight Riot and to review the cases listed!