a question about nidalee traps
the most recent nerf to nidalee traps was"according to roit" to nerf her jungle clear speed.
so just to be clear.. her traps were already capped at 150 damage vs monsters.
so instead of lowering the cap vs monsters.
you guys decide to nerf the % healh do that her traps deal 360 damage vs players with 800 ap. and her jungle clear speed is unaffected am i missing somthing???
is it REALLY to hard to lower the cap from 150 damage to monster's to 50 damage?
the enemy team already had to be a complete idiot to walk in a trap now they dont even do DAMAGE.
please change nidalee trap back to % health and nerf the damage vs monsters. to 50. or 40 or ZERO i dont care. i don't care about her clear speed!!!
i care that instead of dealing 1.5k damage vs a 5k health sej (which is basically 2 auto attacks from my adc).. who is stupid enough to walk on a trap, I'm dealing like 200.
i dont EVER recall ANYONE complaining about how nids traps were op vs players.
becuase frankly all traps do right now is provide vision because unless you have TEN THOUSAND AP. traps are not going to deal any damage to players