AP structure damage shouldnt be a thing

Moody P··5 votes·1,490 views

legit mages and AP overall are one of the highest threats in a teamfight with usually above avg CC for a carry or assassin

why do they get to down a tower in 5 hits late game too? They aren't supposed to be objective killers.

20 Comments

DuskDaUmbreon3 votes

The only mage realistically doing that is Veigar or maybe Karthus (although Karthus's autos are so painfully slow it would take the space of 15 autos, and he'd have to have an ult-bot build to actually pull it off).

It gives mages a way to actually take a turret that doesn't involve a gank or a massive wave.

It should probably be capped at 300 or something to stop Veigar from literally 3-shotting a turret, but it should not be outright removed.

Moody P3 votes

mages are kings of teamfights and should not also get to crush turrets faster than dedicated splitters

DuskDaUmbreon4 votes

Debatable. They're the best burst in a teamfight, yeah, but they hardly dominate the teamfight.

And if a mage (that isn't a 1.5k AP Veigar) is taking turrets faster than your dedicated splitter, your splitter is doing their job terribly.

Moody P3 votes

mages have a habit of having some of the strongest aoes and CC spells for a 5v5 (like veigar since you keep bringing him up) and lets not act like high cooldowns exist anymore; everyone's got 40% CDR by three items

almost any game I can recall having a weak teamfight it's because we had an assassin or fighter mid and no mage.

AP will absolutely take a tower faster unless it's Yorick or an absurdly stacked Nasus but neither of them matter at all in late where a well played mage becomes capable of winning the game solo

ZT Xperimentor1 votes

Thing is, mages can also miss, which is more common nowdays with all the mobility floating about.

Beatrice falls3 votes

Let's make mages even more useless since nowadays full AD comp are totally viable :D

Ratpie2 votes

[{quoted}](name=Beatrice falls,realm=EUW,application-id=3ErqAdtq,discussion-id=WAFjBM4y,comment-id=0002,timestamp=2018-10-22T12:56:09.146+0000)

Let's make mages even more useless since nowadays full AD comp are totally viable :D

For real. It is funny that if I see a full AP team, I know it is an easy win. I see a full AD team and know my chances just got lower.

Mages can hit turrets hard, but a lot of them don't attack fast enough and I have seen a Garen or Jax melt a tower faster than Karthus ever could. Not to mention if a mage is solo taking a tower, then they are most likely dead in about 3 seconds as they can't stand on their own and are leaving themselves out for an easy kill.

Some AP champs are supposed to take towers anyway (Ziggs). And then a melee AP like Diana destroys towers. AP is already easy to counter, no need to make the job any harder.

Moody P4 votes

boards should just admit they aren't good at the mages they play lol

AP is top picks mid in worlds

SithesisLord2 votes

AP is top picks mid in worlds

Organized play and SoloQ are two completely different games. The state of champions in one does not always reflect the state of them in the other.

See Tahm Kench and Ornn.

Moody P2 votes

mages are just fine in solo play too

SithesisLord1 votes

They´re so fine in solo play that one of them is having to build like a tank and go top lane to even have a shred of success.

Moody P1 votes

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Viktor/Top/

oh man this guy is so horrible for the vast majority of champions, only a 50% winrate in diamond and below????

Beatrice falls3 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=WAFjBM4y,comment-id=00020001,timestamp=2018-10-22T13:12:29.209+0000)

boards should just admit they aren't good at the mages they play lol

AP is top picks mid in worlds

That's like saying "all marksmen are bullshit because top picks in botlane are marksmen" xd

Paroe2 votes

Its actually not "AP structure damage", towers have always taken more damage the higher your AP.

Moody P3 votes

don't think it was always but it has been around for a very long time

they buffed it recently though I know that for sure

Paroe2 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=WAFjBM4y,comment-id=00010000,timestamp=2018-10-22T12:40:07.260+0000)

don't think it was always but it has been around for a very long time

they buffed it recently though I know that for sure

THey didnt. What actually happened was the damage became adaptive - there was no change otherwise.

OtterlyLost2 votes

No, I'm pretty sure they specifically buffed the AP ratio on AP AA's against turrets. I'm 90% certain that's a thing that they did. I feel it was an over buff since mages already get AoE damage in fights along with CC and a wide variety of defensive items. And turret taking at range was intended to be the job of marksmen.

In fact, I went and found the patch they did it in. 8.9; they increased the AP damage conversion to turrets from 50% to 60%.

https://na.leagueoflegends.com/en/news/game-updates/patch/patch-89-notes

Right there under turrets. .-.

Moody P3 votes

no, they raised the ratio that gets dealt to towers this season

Warlord Rhinark1 votes

Reduce scaling back down to 50% from 60%.

Gabresol1 votes

I also think it is kinda stupid that an adc wiggles around when sieging to get one 130 damage basic attack onto a turret every 5 seconds, not being able to use the attack speed on it without getting engaged upon, while a mage does teh same, but hits for 300 damage.

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