I wish they would make enchanted sightstones like they do with the jungle items.
(Warning: This turned into a long rant....)
Like, for junglers, they can build
and
into
, but then also upgrade them with one of 4 enchantments (
) that allows for complete jungle diversity by offering specific items and specific enchantments to complement AP junglers (Runic Echo enchantment), AA or AS focused junglers (Bloodrazor), tanky junglers (Cinderhulk), and AD junglers (Warrior), while also giving basically a sightstone (
), Smite soft CC (
), or just extra damage to enemies (
).
Meanwhile
itself just gives 150 HP and 3 stored wards (one more ward than
)
gives 500 HP and 20% active item CDR (which complements
and
just fine), and stores 4 wards
But that just creates a static build (which people are complaining about).
And sure, there are the "Eye" sightstone upgrades that combine the gold trinkets
gives 200 HP, 100% mana regen, 25 AP, 10% CDR, 2 gold per 10 secs, and stores 4 wards
But this is generally taken by AP Mage Supports for item slot efficiency (So...
maybe
)
But why build
on traditional supports who need
because they have
and
and their primary focus isn't building AP? In that case,
is so much better because at least it has another active that synergies with
, can safely scout out unwarded areas, or can be used to initiate or chase down enemies because of its slow.
Then there's
, which I rarely see anyone build, and is just a stat item with wards (200 HP, 100% mana and HP regen, 10% CDR).
is such a situational stat item (45 Armor, 150% HP regen, 75% mana regen, 10% CDR) that gives a speed boost to your allies (but not yourself). Sometimes I build this on
or
, but I'd personally rather build
for the vision and slow.
is one of those items I'm pretty sure people forgot about. I think it was supposed to be the tank support sightstone item (with stats like 500 HP, 200% HP regen, 10% CDR, and 2 gold per 10 secs, and stores 4 wards). I personally don't play tanks, but normally I see tanks like
building
for the significantly better active (shield on an ally that gives a slow to enemies) and the meh stats (450 HP, 100% HP regen, 10% CDR, 2 gold per 10 seconds).
Sure, the Eye upgrades sounded good in theory, but in practice
is overly prioritized, and even then, with the
+
meta,
becomes a must and one of the gold upgrades is prioritized instead.
Like...how terrible would it really be to just copy and paste the jungle enchantments onto
?
's only stat is 150 HP, and the active is 3 wards. For 800 gold.
In comparison,
costs 1000 gold (and builds from two items), helps the jungler with fighting jungle monsters with the unique passive, gives stats while in the jungle (10% lifesteal against monsters and 180% mana regen in the jungle), and gives 2 wards. Sure, for 200 more gold it gives less wards but stats that specifically helps the role its intended for.
Then you have the enchantments which just add more stats.
Honestly, that's all
really needs, is the added enchantments.
+
= 150 HP, 50% AS, basic attacks deal 4% of the targets max HP in bonus AD, and 3 wards. (Good for AA supports--which don't exist really...BUT COULD (unless you build machine gun
support))
+
= 400 HP, 15% bonus HP, Immolate passive, and 3 wards. (Good for tank supports)
+
= 60 AP, 7% MS, Echo passive, and 3 wards. (Good for mage supports)
+
= 60 AD, 10% CDR, and 3 wards (Good for AD supports--which don't exist...BUT COULD).
Of course, then there's the argument: "BUT THEN OTHER ROLES WOULD START BUYING SIGHTSTONE FOR THEM STATS"
GOOD. LET THEM BUY IT. The only thing they won't get is gold income from the gold trinkets. According to Riot, THE WHOLE TEAM IS SUPPOSED TO BE WARDING. Maybe if
wasn't such a shit item, other roles would buy it too and ward more. (Otherwise, the only roles that have ward-specific items are JUNGLE AND SUPPORT).