Illaoi and Tahm Kench were mistakes of champions just like Vladimir

Guy Fox Teemo··1 votes·1,000 views

They provide the MOST unfun experience of any kind for the opposing player, they make the game just unbearable.

With Tahms permanent slows and stuns, even though slow impossible to get away from, and just bursting you down in the end, in a very slow process that you cannot escape due to his huge amounts of CC and huge hit boxes. He gives you a feeling of you theres no actual way you can out play him, hes just going to kill you and you have to deal with it. Or when he Eats an ally just when your about to kill them, every single dam time

And then Illaoi , her E alone is just unbearable, although INSANELY easy to dodge tentacles, it just feels so annoying and frustrating having to take all 3 of them out and the debuff lasting for a whole SIXTY seconds if you don't. She's all very easy to avoid but those moments when she one shots your entire team alone just because she got a good ult just feels unfair a lot of the time.

I know there new champions, but theres obviously problems with their kits and just fine tuning numbers doesn't really help, sometimes you actually just need to change their kits, even if its drastic, I find both fantasy's of both of these champions to be AMAZING but it seems both their kits were poorly executed, while fun for the person playing them, it is the WORST experience ever to play against them.

Suggestions-

Tahm Kench

Passive Tahm Kench's basic attacks and damaging abilities apply An Acquired Taste to enemy champions for 5 seconds ->> 4 seconds

Tongue Lash SLOW: 30 / 40 / 50 / 60 / 70% ->> 20 / 30/ 40 / 50 / 60 , Slow 2 seconds ->> 2.35

Devour COOLDOWN: 14 / 13 / 12 / 11 / 10 ->> COOLDOWN: 24 seconds at all ranks , NEW: CD is now reduced by 60% if eating an Ally champion.

Thick Skin No Change

Abyssal Voyage COOLDOWN: 120 / 110 / 100 ->> 150 / 140 / 130, NEW Cool down is reduced by 20% / 30% / 35% if used on an Ally

Feel like these changes solidify him more as a support that saves someones ass when in trouble (which was his intended role) and remove some of the frustrating part of laning against him, although I feel like these a pretty big blow to his Top/Jungle time, he's honestly a lot healthier in a duo lane where his weakness's are exposed more (Being Kited, hard to do that with a Melee top laner such as Nasus)

Illaoi

I honestly have no idea what I would change, haven't played her enough nor see her often enough to really get a grasp of what her real strength is, all I know is that her E needs something that makes it less frustrating to play against but still feel rewarding and strong when used. And since all of Illaoi's kit ties in together, she'd probably need A LOT of micro changes everywhere to get rid of a lot of her problems and frustrating gameplay.

11 Comments

Rem Was Here4 votes

I guess you can relate, on the mistake part. xDD

Dedition3 votes

Logged in just to downvote this. Carry on.

Ricky Spanish DC2 votes

Tahm Kench is balanced right now after being nerf end a ton- I agree that the stun on his q is a little too long, but mainly he is just annoying because he can save allies once in a while, not much else is wrong. I think that Illaoi's e is just dumb though. It shouldn't only last for like 25 seconds, and should be harder to make someone a vessel. Illaoi is just too tanky to have that much damage and cc.

Guy Fox Teemo1 votes

I never said he was broken, I said his kit was frustrating , so I CHANGED It, not just out right nerfs.

Sightless661 votes

I'm seeing pretty much straight nerfs in those changes. A situational ult buff (that is still usually a nerf), but everything else is either much worse or about the same. Nothing is better, but plenty of things are worse. That's nerfing.

5050BS2 votes

I dissagree

Less fun to play vs Heimerdinger Leblanc LeeSin Lulu Malzahar Mordekaiser Nasus Riven Rengar Rumble Shaco Singed Sona Teemo Tryndamere Udyr MonkeyKing Yorick Zed

Sightless662 votes

her E alone is just unbearable, although INSANELY easy to dodge tentacles, it just feels so annoying and frustrating having to take all 3 of them out

Why? Seriously, why is it unbearable? Seriously, I don't get it. The tentacles it spawns are extremely easy to dodge, so why is it such a big deal? I honestly don't care at all about getting hit by her E, and I can not see why anyone else does no matter which way I look at it. What's the element of hte skill that makes it frustrating or annoying to play against?

those moments when she one shots your entire team alone just because she got a good ult just feels unfair a lot of the time.

Meh. It can be a strong ult, but it's not any more impactful than other big teamfight ults, and it's easy enough to mitigate and play against even after she gets a good ult off. That's fine for me.

If I had any problem with Illaoi it would be how much she zones enemy laners through sheer numerical advantage, even though she falls off extremely hard and can't convert a lane advantage into actually winning games.

Mohrb1 votes

Yea! Just rework all champions to draven so ADC every lane. Game is perfectly balanced! Once we do that, we only need 6 items in the shop... don't need any more than that anyway since all will build the same! (Perfectly balanced)

RIOT doesn't understand... people who make it hard to ADC make it not fun to ADC against. And ADC only position that matters. Everyone else needs cooldowns and mana costs.... and must be delayed skill shots. ADC have fun because rightclick to win and never miss. Don't like it? Play ADC!

Guyy Fieri1 votes

Honestly if I'm laning against Illaoi i just look at it as being more creeps coming into my lane for me to farm

La Barbotte1 votes

actually, tahm wouldnt be that bad if his W had a reasonable amount of dmg, 25% is just insane, drop that to 15% or even 10% since its CC and give better ap scaling (building Ap would make him squishy)

Lugg1 votes

Tahm would be a perfect champ if didn't do so much damage for not building any damage item.

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