Ideas on how to improve summoner spells
Just some ideas I came up with, I personally really like the clairvoyance and clarity changes
Clarity: Everyone on your team gains a blue buff that lasts half the time a normal blue buff lasts (Honestly this would be really good for siege comps)
Ghost: Ignores slows for the first second and gains 27% movement speed with the ability to walk through units
Heal: Fine as is
Barrier:
- Barrier lasts longer
- Barrier gains resistances while active
Exhaust: Remove the armor and magic resists debuff, increase slow and change damage reduction to 30% and keep AS debuff (but tbh this already is pretty strong by itself and hurts assassins badly)
Cleanse: keep the same
Teleport: keep the same
Clairvoyance: Stacks up to 3 charges and allows you to reveal any area on the map for 2.5 seconds
Flash: honestly at this point make it a permanent summoners spell because of how OP it is
Ignite: keep the same
Smite: keep the same