Ideas on how to improve summoner spells

SwapShadows··2 votes·326 views

Just some ideas I came up with, I personally really like the clairvoyance and clarity changes

Clarity: Everyone on your team gains a blue buff that lasts half the time a normal blue buff lasts (Honestly this would be really good for siege comps)

Ghost: Ignores slows for the first second and gains 27% movement speed with the ability to walk through units

Heal: Fine as is

Barrier:

  1. Barrier lasts longer
  2. Barrier gains resistances while active

Exhaust: Remove the armor and magic resists debuff, increase slow and change damage reduction to 30% and keep AS debuff (but tbh this already is pretty strong by itself and hurts assassins badly)

Cleanse: keep the same

Teleport: keep the same

Clairvoyance: Stacks up to 3 charges and allows you to reveal any area on the map for 2.5 seconds

Flash: honestly at this point make it a permanent summoners spell because of how OP it is

Ignite: keep the same

Smite: keep the same

3 Comments

GinoSoldier1 votes

If i had to modify Summoner Spells, i'd do like they did to Smite; remove the least useful Spells, and work an item that empowers every Summoner Spell in various ways. Of course; make it so you can't have two buffed spells at once to limit/control abuse on the issue.

xxCopyrightxx1 votes

Pretty good ideas i got to admit but ghost ignoring cc would be too good and would be straight up better than cleanse if it ignored cc for the first second. Ghost is a fine summoner spell and used by certain champions and that is all good its not ment to be picked for every champion like flash kinda is.

SwapShadows1 votes

{quoted}

Pretty good ideas i got to admit but ghost ignoring cc would be too good and would be straight up better than cleanse if it ignored cc for the first second. Ghost is a fine summoner spell and used by certain champions and that is all good its not ment to be picked for every champion like flash kinda is.

Maybe ignores slows for the first second?

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