Diana readjustment ideas
Diana was intended to be an AP fighter, not an AP tanky assassin. As a result, I feel that she's somewhat, unhealthy. This is just a number switcharoo.
Ultimate goal: -Shift power out of Diana's Q and R combo, while adding more power to her W and E -Make her be more dependent on auto attacks to shred the front line
Base Stats: Base HP 589=> 601 Health Growth 90 => 88 Base Armor 26.048=> 28 Base Attack Speed 0.625 => 0.679 Base Movement Speed 345 => 335
Moonsilver Blade: Diana permanently has 20% => 25% bonus attack speed Every third auto ignores a portion of magic resist and armor, and cleaves the area in front of her for 20-220 +(80% AP) to 30-300 +(75% AP) Crescent Strike Cooldown: 10 / 9 / 8 / 7 / 6 => 7 seconds at all ranks Cost: 55 mana => 65 mana 60 / 95 / 130 / 165 / 200 (+ 70% AP) => 70/105/140/175/210 (+60% AP) Missile speed reduced slightly Cast time removed, does not interrupt previous orders. Moonlight duration => 3 seconds to 4 seconds Being affected by Moonlight amplifies damage from all sources by 2- 10% based on level.
Pale Cascade Cooldown 10 => 15 Mana cost 60/70/80/90/100 => 60 mana at all ranks per Orb damage 「 22 / 34 / 46 / 58 / 70 (+ 20% AP) 」=> 「 32 / 44 / 56 / 68 / 80 (+ 30% AP) 」 Shield Strength 「 40 / 55 / 70 / 85 / 100 (+ 30% AP) 」=>「 60/ 75/ 90/ 105/ 120 (+35% AP) 」 Pale Cascade's cooldown is reduced by 1.5 seconds for every unit tagged with Moonlight that is struck by an Orb
Moonfall Slow duration 2=> 3 seconds All targets pulled are tagged with Moonlight
Lunar Rush Range: 825 => 750 Cooldown: 25/20/15 => 22/17/12 seconds Mana Cost 50/65/80 mana => 65 mana at all ranks Magic Damage: 100 / 160 / 220 (+ 60% AP) => 120/170/220 (+ 55% AP) Ulti reset removed on Moonlight proc, instead does (30/45/60 + 15% AP) bonus damage Diana can target allied minions and wards.
Is this really bad? Please tell me where it's too OP and too UP.
This isn't a QQ thread, I play Diana like a lot (103k) and have a really nice average KDA with her as well. But there is nothing amusing about killing an enemy before they have a chance to breathe