Diana readjustment ideas

Masala Chai··1 votes·428 views

Diana was intended to be an AP fighter, not an AP tanky assassin. As a result, I feel that she's somewhat, unhealthy. This is just a number switcharoo.

Ultimate goal: -Shift power out of Diana's Q and R combo, while adding more power to her W and E -Make her be more dependent on auto attacks to shred the front line

Base Stats: Base HP 589=> 601 Health Growth 90 => 88 Base Armor 26.048=> 28 Base Attack Speed 0.625 => 0.679 Base Movement Speed 345 => 335

Moonsilver Blade: Diana permanently has 20% => 25% bonus attack speed Every third auto ignores a portion of magic resist and armor, and cleaves the area in front of her for 20-220 +(80% AP) to 30-300 +(75% AP) Crescent Strike Cooldown: 10 / 9 / 8 / 7 / 6 => 7 seconds at all ranks Cost: 55 mana => 65 mana 60 / 95 / 130 / 165 / 200 (+ 70% AP) => 70/105/140/175/210 (+60% AP) Missile speed reduced slightly Cast time removed, does not interrupt previous orders. Moonlight duration => 3 seconds to 4 seconds Being affected by Moonlight amplifies damage from all sources by 2- 10% based on level.

Pale Cascade Cooldown 10 => 15 Mana cost 60/70/80/90/100 => 60 mana at all ranks per Orb damage 「 22 / 34 / 46 / 58 / 70 (+ 20% AP) 」=> 「 32 / 44 / 56 / 68 / 80 (+ 30% AP) 」 Shield Strength 「 40 / 55 / 70 / 85 / 100 (+ 30% AP) 」=>「 60/ 75/ 90/ 105/ 120 (+35% AP) 」 Pale Cascade's cooldown is reduced by 1.5 seconds for every unit tagged with Moonlight that is struck by an Orb

Moonfall Slow duration 2=> 3 seconds All targets pulled are tagged with Moonlight

Lunar Rush Range: 825 => 750 Cooldown: 25/20/15 => 22/17/12 seconds Mana Cost 50/65/80 mana => 65 mana at all ranks Magic Damage: 100 / 160 / 220 (+ 60% AP) => 120/170/220 (+ 55% AP) Ulti reset removed on Moonlight proc, instead does (30/45/60 + 15% AP) bonus damage Diana can target allied minions and wards.

Is this really bad? Please tell me where it's too OP and too UP.

This isn't a QQ thread, I play Diana like a lot (103k) and have a really nice average KDA with her as well. But there is nothing amusing about killing an enemy before they have a chance to breathe

2 Comments

Stiv12341 votes

Are you aware you are cutting her full burst AP ratio by 60%? Also, I feel like her ult reset is one of the core parts of her kit. It makes you decide whether you want the additional burst/mobility as soon as possible, or wait and get even more out of it. Those changes also seem like an overall nerf to her. Do you think she is that strong at the moment? I do like the idea of shifting some of her power to her E. It feels really lackluster to use. That said, I do not play Diana that much, so don't take this too serious. Just my thoughts.

Masala Chai1 votes

I don't think the general idea of Diana was to make her a oneshot kill the ADC and Support as fast as possible Assassin. I felt that Riot wanted her to become a AP Bruiser somewhere along the lines of Elise. I adjusted some numbers around her to make her not feel so weak. I wanted this to be a buff for jg and top Diana, and a small nerf to midlane Diana

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