I don't know, I've found playing him to be really painfully unpleasant lately. Every game I've taken him into I've straight up fed. I know that's largely my fault, but he's just so immobile and just has no wave clear, and no real damage to make up for it. Old Vlad was the sustain king. New Vlad has weaker sustain, and all of his 'burst' has long wind up times. I finally had a game where I did well all early and mid game, but by late game, where everyone had full build, every single player on the enemy team could 1v1 me. The ADC's did far more damage and had far more healing. The tanks could outrun, or even straight up bully me down. The mage had long range poke, short range stuns, and superior burst as well. And then in teamfights, I'd do a little bit of good, but if I misplayed at all I'd be quickly left behind/overrun by all of the faster and longer ranged champs. Now old Vlad could be a bit of a rock, and if the enemy team got onto him he could at least damage all of them and heal up and pool and things could go okay. New Vlad just gets melted and can only hurt the front line.
It just felt incredibly oppressive. Riot's made Vlad 'fair' to play against, but he has so much counter play that it leaves him with not enough play of his own. If Vlad is playing against another character and they're both playing 'perfectly' the other character will win almost every time.
Many people have gone over why his Q feels so bad. Speed boost is negligible, and it's incredibly easy to be left hanging in the wind with a wasted empowered Q and nothing to show for it. I very rarely get to use it against another hero unless the player is being an absolute idiot or I use flash.
The E has too much counter play. It telegraphs how large it is (and is actually smaller than the graphic). Its damage is blocked ENTIRELY by any minion who is at all in the way. It costs Vlad lots of health leaving him vulnerable. And it slows him. And it's on a long cooldown. It's only good if you're up against a melee trying to dive you, but against mobile adcs, mobile mages, or anyone with a movement ability of some kind it's just painful to use. And having only two minions out of an entire wave take any damage from it because they moved into a funky formation is honestly tilting.