Defensive/Offensive Item with 5 minute toggle

Barso55··1 votes·1,359 views

I realize it could be a balancing nightmare, but how about an early game item that gives like 30 armor/mr/350-400 health OR like 35-40AD, and like 10 lethality and 5% ARPEN on a 5 minute toggle (can only be toggled after 15 seconds of being out of combat with minions, monsters or champs?

Could be kind of fun.

I know nobody is gonna like this idea though lol

2 Comments

Warlord Rhinark1 votes

If the idea is that the item is supposed to be flexible so you can adapt to certain situations, a 5 minute cooldown would be too crippling.

Barso551 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=Ve39tvfA,comment-id=0000,timestamp=2019-02-26T09:16:15.331+0000)

If the idea is that the item is supposed to be flexible so you can adapt to certain situations, a 5 minute cooldown would be too crippling.

The idea behind the 5 min CD is risk/reward and to rely on foresight to adapt to potential future situations. If it had a shorter cooldown where you could adapt on the fly, it would be a 100% must-build item for pretty much any ad champ, ranged or otherwise.

For example, your 2 deaths behind your opponent in top. You pick this item and toggle the defensive option before returning to lane to safe farm for a bit.

Or you know a drag fight is coming up. Depending on team comps and the state of things (whos fed and whos behind), you decide you need to soak up damage or deal damage if a teamfight breaks out. That was my thought - to create an item that offered damage or survivability with the drawback of needing to develop good foresight and macro game to use it properly.

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