Why is pantheon still allowed to exist?
Literally this champions entire point of existence is to be a lane dominator and that's fine. But the way he goes about it offers such little gameplay and his existence actually ends up being "they used pantheon to counterpick me, I don't actually get to play this game at all." How is that still okay after this long? It's not even about his scaling or whether he's strong, weak or in between. His entire existence is a direct contradiction to the direction of this game. He legitimately leaves his opponents with almost no options other than to sit back and take it and pray their jungler isn't a potatoe.
People talk about the yasuos and fioras of the world and how "unfun" they are but they pale in comparison to what pantheon is when he's used as a counterpick. Counterpick a are a part of the game and some counterpick do have a nature of being completely oppressive with little resistance but no champion is responsible for this more than Pantheon. If you're melee and not a god tier early game champion, you will succumb to him without significant help.
I know this board likes to protect pantheon for whatever reason but this is seriously one of the most outdated, unfun and worse designs in this game and it baffles me that he's still allowed to exist.
There's my QQ thread for the week
: It takes a long time to learn that lesson, and many don't - they just assume that every matchup SHOULD be a skill matchup, and rather than try to endure, they try to win, and lose everything for it.
: Annie has a auto-targeting stun that can lead into one of the highest AP damage combos in the game - this allows her to kill someone in an extremely short amount of time - **This is absolutely terrifying. **
: He has the fastest traveling hook in the game. This single ability defines his kit and can lead to an instant death, just like annies stun. **This is absolutely terrifying. **
+ meditation. Mana problems don't exist.
then use to your advantage.