Gangplank rework

Sur Potato··1 votes·1,091 views

i love the pirate man, but his kit is a bit awkward and clunky to use, heard rumors of a potential rework or quality upgrade figure i would toss in a fanbo's two sense. keeping in tune with riots more recent and...overly complicated champions hopefully this meets the bill

new passive- Grog Fortitude- taking some inspiration from Gragas the new Buddha, Gangplank takes a swig of grog after very critical strike or ability, gaining small temporary armor and magic resist. 4/8/12+level. effect lasts for 1/1.5/2 sec.(edit: this effect persists in combat, and only falls off after exiting combat for a few moments, the effect wears off and must be regained)

Q-Parrrlay(first cast)- Gangplank loads his flintlock pistol, on first cast gangplank slows by 30% for 2 sec to ready a shot, which can be fired at any time after when cast again. Q-Parrlay(second cast)- Gangplank fires his flintlock pistol in straight line(about the distance of ryze Q), damaging the first target hit. the closer the target is the higher the critical chance, and the farther away the target is the less damage they take. targets in point blank range have a 50% bonus chance to be crit by parrlay, (this crit does 110/120/130/140/150%+gangplank's actual crit chance instead of 200% damage) deals 50 / 85 / 120 / 155 / 190 (+ 60% AD) targets beyond the halfway mark of the spell range do not have a 50% bonus chance to be crit by parrrlay and in fact take up to 20% reduced damage from the ability.30 mana at all ranks. cool down only begins after second cast,14/12/10/8/5 sec CD after 2nd cast.triggers on hit effects such as life steal and sheen.

W-Captain's Plunder(passive)-as captain Gangplank get's the finest loot when pillaging, killing a target with parrlay awards 1/2/3/4/5 bonus gold, and refreshes 2/4/6/8/10% missing mana. W-Captain's Plunder(active)- Gangplank can activate this ability to gain 10/15/20/25/30% bonus movement speed and half that effect as attack speed for 5 sec. while captain's plunder is on CD the passive effect is lost.16/15/14/13/10 sec CD

E-Dirty Tricks- Gangplank slows his targets movement speed by 15/20/25/30/35% and reduces their armor by 5/10/15/20/25 (+0.3% bonus armor) 20/18/16/14/12 sec CD

(could not get rid of the man's iconic ult! but hat to tweak it a bit) R- Cannon Barrage- global range, gangplank signals to his ship to fire off an artillery strike at the designated target area. after a short delay deals 250/300/350(+0.5AD) to all targets in a 600 radius(changed from damage over time to single burst) 125/110/95 CD 100 mana cost.

i think this kit would make him a bit more reliable, making his kit have a bit more synergy and giving him built in survival stats so he can go damage without being crushed. the stats have less impact later in the game, switching the focus to his damage and global presence, and solving some of his sustain issues. it also removes his point and click poke which i think was the thing that keeps riot from buffing him now, the easy harassment made balancing him without making him toxic to players nearly impossible. the remove scurvy and bonus gold from parrlay also made balancing an issue i think, while these skills are inherently strong in their own right they had no real synergy which a lot of the more popular champions have. his old passive was hardly worth mentioning, his Q and W are a balancing nightmare, and his E while decent was the only thing that held any synergy with his kit(buffing his Q). while i love his ult, since it scales off AP, does its damage in an area over time with such high base damage kind of made no sense to me. most players will get hit by one or two ticks before getting out or they flash the moment they see the circle, negating it's effect. i hold no delusions that this kit will be used, or that it's even really all that good just when i think of a Gangplank rework this is what popped in my head, what does the rest of the community see when they think about a Gangplank rework.

2 Comments

SquishyArchon1 votes

Stopped at the passive. Already doesn't make sense. So is he a tank or a carry? You give him AR/MR for crits? So then I have to build glass cannon to proc my passive, and when I do, I get stats that I don't even care about (or frankly help?). 30 AR/MR won't make any noticeable difference for a squishy's end game. This is all assuming you fixed the duration to something tangible (2s max level lol that's like enough to block 1 auto attack)

Sorry not trying to sound rude, (well maybe I am a little), but between that passive and your atrocious formatting throughout I feel like you kind of earned it.

Sur Potato1 votes

the passive procs on his abilities as well, the purpose of his passive was to make his early game a bit easier to get through, late game it is supposed to be weaker because giving any one free tank stats beyond a certain point for free can get out of hand quickly. though part of that is my fault, i should have cleared up that the effect persists during combat and falls off quickly after combat my mistake i apologize. though i recommend actually reading through to the end as i explain most of my thought process on gangplank, so that you don't sound ...rude or ill informed i suppose would be the polite way to say it.

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