can illaoi passive CD scale better/faster

Moody P··5 votes·4,306 views

for being as dependent on her summons as she is they're simply too slow to come out late game and they don't reach their lowest cool down until level 17, where illaoi has already fallen off hard

I'd appreciate it if the timing made more sense, reaching lowest CD by level 13 like urgot and maybe being a bit lower than 12 seconds - 10 would work just fine. illaoi is quite meh right now and this would help good illaoi players more than low elo ones

3 Comments

PB4UAME2 votes

For something that dies in two auto attacks and takes over a second to swing, while also being over 90% of her damage, it really shouldn't take almost 20 seconds to spawn one all throughout laning phase. Illaoi already has more counter play than literally every other champ, and this would hardly break her.

Additionally, having its CD finally actually be reduced on ARAM or for URF/NDURF/ARURF like every other similar skill in the goddam game would be fucking great.

Moody P3 votes

20 seconds is fine given that E is a fairly threatening tool around lvl 5-6 and she can spawn tentacles with it

but when you shift into splitpushing you don't have your E (and the vessel minigame hardly works to your favor once laning ends) and you rely more on your passive CD, which is when i would say it's too high for how badly she depends on them and how easily they die

XxDRAGONsAK47xX1 votes

When I play illaoi I have to remind my teammates that I need to land an E before we can start a fight or else I wont have any tentacles to work with and I'll be useless.

Kinda sucks to be useless when someone jumps on you without ult, and they kill your 1 tentacle in .5 seconds. :/

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