Swain rework idea
Beatrice: Swain's bird Beatrice follows Swain around. Beatrice auto attacks with Swain, dealing bonus magic damage on autos. Beatrice can't be targetted and killed.
Q, Raven Claw: Swain uses magic to create a giant Raven Claw to slash in target direction. Enemies hit are slowed and take bonus damage from Beatrice.
W, Never root: Swain casts on target location a trap that goes invisible. When an enemy unit walks over the trap, giant Raven Talons come out and proceed to root any enemies in the zone after 0.75 seconds. Also deals damage. Trap will instantly start to root if cast directly over an enemy unit(think on Swain W currently is).
E, Torment: Swain sends Beatrice to follow an enemy unit targetted by Swain. Whenever Swain deals damage to the marked enemy, Beatrice bites the enemy, dealing damage and causing a bleed on the enemy which deals damage based on their max health. The bleed can stack up to 5 times and when it does hit 5 stacks the enemy takes a burst of damage equal to 150% of the damage the bleed would have done. The burst of damage ignores 50% of total magic resist on the enemy. Beatrice only follows for 5 seconds, when Swain dies, when the enemy dies, or after reaching 5 stacks on the bleed.
R, Ravenous flock: Swain morphs into a giant Raven and has a flock of Ravens flying around him. While morphed Swain's auto attacks send some of the flock to attack the enemy. Swain gains a new passive while ulted.
New passive: Swain hungers for flesh, healing whenever his flock attacks somebody and returns. Gains bonus healing if he kills the enemy.
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