Dear @Riot, a friendly message to you from the Syndra mains community.
Dear, Riot
As you surely know, one of Syndra's core mechanics is the spheres management. Good Syndra players are able to manage their spheres in order to keep as many as possible on the ground, waiting for a good chance to R a squishy; this is what we use to call "windows of power". These were drasticaly altered with patch 6,9. Even though the 3 spheres grab is luckily gone, the increased duration on her Q still breaks this important mechanic and makes it almost non-existant. Unleashed Power, however, isn't the only spell affected by this: an extended spheres duration also increases the threat of her W and, in particular, her E. This is particularly evident in pro play where, however, she isn't really performing that well. We believe that the nerfs that were recently done for the sake of her balance caused a series of problems that, paired with an unfavorable meta, are very detrimental for Syndra, resulting in a very low win rate and pick rate altogether. These problems are:
- Poor early game damage. At level 3, she only has 50 base damage from her Q, 70 from her W and 80 from her E.
- Very depentant on her R to burst anyone, since her Q does little to no damage and her W needs to be maxed to be relevant.
- Easier to access R burst, which causes frustration to other players when a squishy is successfuly ulted in a fight.
At this point, you may be wondering how these problems could ever be fixed. Many of us Syndra mains think what the perfect starting point would be a total revert to her pre patch 6,9 state, with the exception of her W Transcendent passive, which seems to us way too important to keep our damage relevant as of now.
What we're basically asking is: please, do consider a Transcendent Q passive revert. We strongly believe that, once it's gone, balancing Syndra will be much easier.
Thanks for your attention. With love, Seviel Vorose - 1.058.070 mastery points EUW Syndra main.