There are champions out there like Talon, and Akali who can teleport on a target at 2x the range (or so it seems) then Kass now.... Granted Kass's R is more of a flash, you have to be WITHIN ranged AA range to even use R. Once your in you cant jump out, cause guess what, your STILL WITHIN ALL ABILITY RANGES OF THERE ENTIRE TEAM... What the f""" is the point then.... Just like these people are saying, whats the point of playing a mobile champion when you take away the mobility? I agree. I also agree that a decent Kass player was pretty tough to contend with, but they dropped the RANGE and the DAMAGE of the spell, but dropped the cost. Managing your mana (yes even with blue buff) is what defined good Kass players. If you want to nerf something then nerf the mana he gets back from a R, W combo. I watched the "break down of the patch" and they explained that Kass was often banned and teams didnt know how to deal with a Kass. Its simple. Build MR. This is unbelievable to me. Shorten the range, but make it realistic, not just over melee AA range. While they are making changes they might as well change his role from assassin, since you can see him coming from a mile away now.