Revolutionary Yasuo fix
"Herr durr you lost one match so this obviously is unrelated to your 3 years of playing Yasuo."
-- To make it clear, I've put several years of thought into what's wrong with Yasuo's kit. This has nothing to do with recent games, but with people's fear of him in general leading to me not being able to play him unless 6 assassins have been reworked so they're higher priority bans.
I had an idea to fix Yasuo with a simple change in scaling-- in direct response to the changes in strength made when crit items were changed to require only 2 t get to 50% instead of the prior 3. Keep his doubled crit chance...
But instead of the -10% and -25% (on Q) reduction, change it so **the bonus damage of his crits is exactly the amount of crit chance he has purchased. **
That way, if he buys 50% crit, yes he has guaranteed crits, but they deal only +50% bonus damage.
If he wants them to be even as effective as now, he'd have to buy another crit item. But as a balance for opting out of purchasing a defense item, purchasing a full 100% crit chance would make his crits stronger than they've ever been.
Not only would this change give him a bit more counterplay early in the game, but it would weaken defense-heavy builds while strengthening damage-heavy builds, so that he could be focused down much more easily.