Suggested nerfs to TP and Buffs to ignite.

Ser Garland·10/23/2015, 4:38:17 PM·1 votes·491 views

Teleport: Can now be interrupted by any damage, like recall.

Ignite: stops ALL healing for the duration of ignite. (Atleast late game)

Admit it, Teleport is damn critical to the game now, it's down right broken as flash has become. You need at least one or two champions on your team with teleport in high level play, the game is no longer about outplaying your opponents kit, but who can rotate the best.

And admit it, ignite isn't as important as it used to be, it used to be a power play summoner spell for winning an all in and snowballing your lane. Anyone with half a brain cell top lane can outplay ignite top lane. Ignite isn't even as useful mid lane anymore, it's become babies first kill. Yeah, you can flash ignite to kill someone and feel like you've won lane, but you haven't, you wasted flash, and you don't have teleport for crucial objective control. Ignite does NOTHING late game. It sits their in your spell inventory, feeling useless. It does true damage you say? So does a lot of abilities these days, and you sure as hell won't be using it on a tank. Use it on a hyper adc late game? Yeah good luck, they're still going to have opportunities to heal even when its up.

Give ignite a late game identity. My suggestion may seem strong, but I assure you it does not do anymore flat damage than it already does, being able to flat out cancel a heal burst on a single target has strategic depth that this game needs.

I imagine Riot's been attempting to stop what was once a lane based snowballing game into a teamwork oriented game with those teleport changes late last year. The game is STILL a snowball game. Whoever gets early objectives, who ever gets early map coverage, RULES the game to the very end. It's very rare to get comebacks now a days. This is something that Riot should consider for the next season.

11 Comments

Lost In Time10/23/2015, 4:50:05 PM2 votes

Revive no longer exists.

Barrier is only taken mid because aggressive mids run ignite, however, Heal is still almost always better.

Ghost just feels bad pre-upgraded and it's competing with Flash.

Clarity can just be removed or straight up reworked

Your Teleport fix solve nothing, most enemies will TP either back to lane from base or they usually TP out of sight anyways - you will rarely cancel their TP, effectively rendering the nerf useless.

I'm not a huge fan of TP in this meta, at the same time, there needs to be new summoner spell choices rather than re-limiting what we've already got.

Lost In Time10/23/2015, 4:41:00 PM1 votes

How about buffing other summoner spells instead?

Or does that just scream "too much work" for Riot to handle?

Ser Garland10/23/2015, 4:41:14 PM1 votes

I'm also sick of seeing triple armour Malphite LOL TPing to safety while three champions are wailing on them.

Zorae4210/23/2015, 5:04:54 PM1 votes

That ignite buff is way too strong. You get to completely invalidate champs like Mundo and Swain just by taking a summoner spell.

Darkwind10/23/2015, 5:27:52 PM1 votes

Don't like the ignite change.

The TP change is something they should consider. It would make it more difficult/risky to TP from lane to another lane, which is something they've said they think might be too strong atm (IIRC), and it wouldn't change its effectiveness in getting back to lane. Not sure whether this is the right change or not, but it's definitely a thought.

NemeBro10/23/2015, 5:45:41 PM1 votes

So why does TP need to be nerfed again?

TP actually keeps top laners relevant in the game, since they have a means to affect the outcome of bot lane, aka the lane that matters most in the game.

If TP nerfs make top more of an island than it already is games will be decided by who wins bot even more strongly than now.