Statistical Analysis of Current Win Rates
The win rates I used to calculate these came from Lolking. Generally, sites like this will have the overall average win rate, but lack the Standard Deviation to make it actually mean something. It bothered me that no site actually has this information, so I did the calculations myself.
The current average win rate is 49.6%, with a Standard Deviation of 2.8%.
17 Champions are more than 1 Standard Deviation below the mean. (But not 2 Stdevs below)
- These champions have a win rate between 46.8% and 44%, making them weaker than 80.4% of all champions: Akali, Alistar, Bard, Cho'gath, Elise, Evelynne, Gragas, Kindred, LeBlanc, Lissandra, Lucian, Rek'sai, Shen, Taliyah, Viktor, Vladimir, Zed
16 Champions are more than 1 Standard Deviation above the mean. (But not 2 Stdevs above)
- These champions have a win rate between 52.4% and 55.2%, making them stronger than 85.8% of all champions: Amumu, Blitzcrank, Brand, Fiddlesticks, Galio, Janna, Rammus, Shaco, Taric, Teemo, Vel'koz, Vi, Wu Kong, Yorick, Ziggs, Zyra
The following champions are very weak Overall, with win rates more than 2 Standard Deviations below the mean:
42.2% (only 1% from being 3 Stdevs below)
42.5%
43.4% --overall. See footnote.
43.8%
The following champions are very strong Overall, with win rates more than 2 Standard Deviations above the mean:
55.4%
56.4%
57.6% (only 0.4% from being 3 Stdevs above)
######There were no champions found to have win rates 3 Standard Deviations below or above the mean. Do note that win rates based on skill level serve to show that champion balance is being ignored due to massive outliers in both directions from the mean. Ryze, for example, has a win rate 7 stdevs above the mean for Diamond+, which is insane to say the least.
Side Notes:
- There are currently 40 Unbalanced champions (above or below 1stdev), for a total of 94 Balanced ones. This means that 70.1% of champions in the game are currently balanced.
- There are currently 19 "Overpowered" champions (above 1stdev), for a total of 115 that are either balanced or weak. This means that 85.8% of champions are not overpowered, and 14.2% of champions are overpowered.
- Not a single one of the most popular champions this month were 2 Standard Deviations above the mean. Which means that their high pick rate only serves to verify that each of those champions is in fact balanced.
- Oddly enough, Kog'maw is the 4th Least Popular champion. Nunu is 3rd Least Popular. However, several others share the same percentage for popularity despite slightly higher number of games played.
Conclusions: Azir, Nidalee, Ryze, and Nunu have win rates significantly low enough to need buffs. Though I hope for a complete re-release in Nunu's case. Swain, Sona, and Kog'maw have win rates significantly high enough to need nerfs.
However, the distribution of these win rates is cause for concern. Champions with winrates that are only near 50% because low-skill players win 30% and high-skill players win 70% means that such champions are too difficult for an incredibly large majority of players, which is not healthy. Riot's obligations are not to make the highest-skill players able to abuse champions for 70% chance to win, their obligations are to make champions that are reasonably fair for everyone.
Ryze and Sona are such examples. Ryze's win rate is artificially high because the highest skill players win an incredibly amount with him. On the other side of it, Sona's is artificially high because lower skilled players don't know how to play against her.
Champions such as these who show "balanced" win rates across the board due to extreme outliers in both directions are too often weakened in favor of the highest 2% of players rather than adjusted fairly for everyone.
I was very surprised by the numbers I found. The average player would assume that the "OP" champions everyone complains about would have higher win rates, but the numbers show otherwise. It sure is something to think about, that Vayne, Riven, Fizz, Yasuo, Yi, Teemo and other "toxic" champions aren't currently strong.
Do keep in mind that pick rates and number of games played have a strong impact on whether or not a champion needs to be adjusted. One strong example is Taliyah, whose win rate is about 8-9 stdevs away from the mean of 49.6% win rate for any player who hasn't played at least 150 games with her. Game length also plays a factor, but whether or not a champion is actually able to reach the point in the game where they have 49.6% win rate decides if that champion needs early-game buffs.
. Generally popular champions will have lower win rates due to the fact that not just good players but REALLY bad players play them. btw if you could do me a favor, I would love to know the statistics on 2 very special champions in my heart, <
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