Can we please buff Sona's early game
I understand she's meant to be a late game support. That said i don't feel that should mean her early and mid game should be as bad as they are. I honestly play the champion and feel like it takes me till around level 13 to finally have the items and power in my abilities to really be of any use to my allies (or my lane gets a ton of early game kills, 4-6, and i can afford the big items i need).
She feels like she needs 30-40% CDR to really be able to use her spells in proactively. Her damage has been cut so heavily that you aren't much of a threat in the laning phase (often feels like more of a liability). Her base stats are some of the worst in the game, making her a big target and an easy kill through out the entire game.
Her late game looks great on paper, but when you really look at it her power isn't all that impressive. The heal and shield are rarely going to go off more then once in a team fight unless your side is already winning. If she wants to surprise you and deal a ton of damage she's going to need a
, her powercord online, all her spells off cooldown, and a ton of AP and CDR to try and combo off two empowered attacks. and then pray that it's enough damage to kill you. Because otherwise she's dead in the water. Think about that for a moment, if you were up against a mage with 400+ AP, and lich bane, who managed to surprise you, wouldn't you expect to take a ton of damage? So why is it when Sona does that damage she's too strong/ toxic?
Over all though i think she needs to be less reliant on items, especially high cost AP items. Look at the other supports who get played. While items help, their kits are designed to not need a metric ton of any one stat to be useful. They have stuns/ grabs, or good utility skills that work without needing items to power them up. Sona needs to build like an AP carry but on the budget of a support, this puts her at a disadvantage for far to much of the game. No champion should need to drop 5-7K gold to simply function as a character.
TL:DR
Sona's laning phase needs to be stronger, either better utility or a boat load more damage to make her scary.
She shouldn't need to build like a carry to play as a support.
Most fights are decided by the time she has cast one heal and used her ultimate.
.)
are not support items and
barely is.
so you always have a cheap start no matter what and end up with a decent enough item with good stats and decent passives/actives unlike actual AP support items.
and sell it at some point ^^


have good stat but the unique is unreliable and not work well when support roam to ward. Keep facing Thresh, Blitz, Naut and building same items every early game feel so dull.