Rework Shen Needs Some tweaks

ExecutorDill··1 votes·174 views

Base Hp is now 600 up from 540 (Because the reduction in tank stats and lost of health Regain left him a bit too squishy even with the help of his new abilities.)

Q: Deals 3.5/4/4.5/5/5.5% Max Hp Magic dmg per hit and 6/6.5/7/7.5/8% when spirit sword passes through target up from 3/3.5/4/4.5/5% Max Hp Magic dmg per hit and 5/5.5/6/6.5/7% when it passes through target.

W: Last for 2.25 seconds up from 1.75 seconds. Waits 2.5 seconds if ally is not in zone on cast up from 2 seconds.

EDIT: Spirit's Refuge new passive: Shen converts 12% of the basic attack damage dealt to allies under the affects of Spirit's Refuge into health for Shen himself.

R: Shielded Allies gain a flat 15/25/35 movement speed. This bonus finishes on shen's arrival or after 3 seconds have passed.

By DillonMostCumsy :P

2 Comments

Pluie Battante2 votes

[deleted]

ExecutorDill1 votes

true I also was thinking that it healing allies would be a tad bit much. Especially since he has other tools in his kit to help them. I just made it allies because they too benefited from the W.

But yea this is the only concerns I have. I don't think his new Q can put out the damage old Q+passive could on lower health targets at the mid to lategame stages but against beefy bruisers and tanks it's pretty decent across all stages of the game.

As for his stats they nerfed everything tanky and also his per lvl AD (which is another reason for Q buff^) I was gonna go with armor but it would make him a bit to strong against AD dealers in top lane and his problem against magic damage would still be severe so I went with a flat chunk of hp.

His W is good, still feels kind of hollow on it's own but in conjunction with the rest of shen's kit you couldn't really ask for more. My only concern is your lucky to block more than 2 auto even against adcs as they often may take that window of basic attack negation to use their abilities which will do damage. I amped up the duration to make it a bit more reliable (dodging 3-5 autos from ADC lategame seems fair)

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