@Meddler The Nasus buffs are great and I think this is in the right direction @
For clarify:
Nasus Fury of the Sands (R) [now converts damage done into bonus armor and magic resist instead of attack damage.]
I have a few questions..
What do they cap out at? His bonus attack damage he gains currently caps out at 240 if I'm not mistaken. 240 bonus resists on Armor/MR would be absurd even if it took quite a bit of time to add up.
How quickly will they generate and what's the conversion rate? Because nasus' AD does get to scary amounts if he's afforded the ability to stay near something but I feel like resists would need to generate faster than the bonus attack damage would to feel impactful.
Outside of these clarity issues, I still think Nasus needs %missing HP heals somewhere in his kit, even if very small amounts because even with this buff (assuming it goes through), he still would likely die before his resists stacked to anything significant.
Thanks baby
?
has a movement speed buff with his ultimate,
has a grab (that can grab multiple targets and he can flash apprehend) and a slow, and
has a mobility boost and a silence.
have? A single target slow in which the enemy HAS to walk within the range of towards. He can take
is probably the only juggernaut without a true engage. But she WANTs the whole team to try to engage her so that she can use her ultimate.
and just be a damage sponge before he dies like he normally is.