Can We Buff Yasuo Ult
He honestly don't get why his ult has got to be so dam weak, for literally the hardest ult in the game to use (to actually be able to use it) it is really crap, it current has the stats of:
PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD)
And keeps them airborne for 1 sec
For the next 15 seconds, Yasuo ignores 50% of his targets' bonus armor. Casting Last Breath clears all stacks of Empowered Steel Tempest Gathering Storm.
This may seem ok but when you compare it to similar ults that are much easier to use (such as lee sin) we can truly see how weak it is.
PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD)
And knocks back enemies for 1 sec
Then does (+ 12 / 15 / 18% of kicked target's bonus health) to targets hit by the first
So when you see these two you see that Lee Sin's ult does more base damage, more scaling and offers pretty much the same utility (proablly more so since it can be used to set up the team or disengage).
Literally the only thing that anyone could look at and say Yasuo has it better is the 50% bonus armour reduction, which for the masisve amount of damage your losing out on doesn't really balance it, aswell as how hard it is to use Yasuo ult, requiring an obvious broadcast of when you are able to use it, or requiring team work to even get it off, it makes no sense why his ult does so little.
Now the main advantage that Yasuo has with his ult is that it has a lower CD vs Lee but when you consider the damage difference you could at a certain point say that one lee sin ult does about the same damage as two Yasuo ults.
So can we increase the base damage of Yasuo't ult to be more in-line with other similar champions or add some cool tweaks to it,
- Maybe scaling off crits to suit his theme
- Does more damage based on the people hit
- Increase damage based of how long there in the air
- Applies on hit effect with each hit (thin Fiora old ult or Warwick ult)
The ult needs some buffs cause at the minuet for how much effort it requires to use you never really fell like it give you a big amount of damage or really adds much to your combo it fells more often than not that the shield refresh it gives you is worth more than the ult itself.
instead of
then they effectively do to you 70% of the normal crit damage and you have at least 100 effective armor to reduce that damage by 50% more... If you build just these 2 items later in the game and have more than 80 base armor and scaling armor runes you have succesfuly neutralised yasuo's "OP" damage... And that's how weak the tri-force build actualy is late game in any duel situation... You complain about a stat that you don't even know what it actualy does. Do you even know how yasuo's ult buff interacts with armor? Answer without looking it up. I already know that you have no idea but i have faith in you. Impress me!!!
then the ult buff then the
ghost blade flat pen. So, if the target has 100 base armor and 200 bonus armor for a total of 300, then you have300-30%=210
from that value, the 110 are bonus armor and thus you divide it by 2 so the effective bonus armor is 55. the new total armor is 155 and from that you ignore/subtract 39% to get a new total of 94 armor. From that you subtract the flat value of your flat armor pen to get the final effective armor value. That's how armor penetration works. You only stack the same effects but different types of armor pen are applied in different order. %bonus armor pen is not multiplicative with %normal armor pen. I am not sure how armor shred stacks tho and what the final effect is. Like, xin zhao's passive and black cleaver. Is it 45% shred or 41%? And Wukong also does the same. So is it a 85% reduction if you have all 3 effects on you or only 59% reduction? The difference is a massive 26%. If you are something like a malphite who can increase his armor by 30%, it was 40% the last timei checked, and you already have
, a
, a
a
, scaling armor runes and a ninja tabi, you have a total of 92+100+90+60+45+60+25+27=499 armor and then his passive gives him 149 more armor for a total of 649 armor. even with all those 3 effects, if they stack to a 59%, he will still have 265 armor, which is still a lot. after all those, a yasuo with his ult buff and a last whisper will hit him with an effective armor of 109... so, even with all those items, malphite will still be very tanky and will also deal a lot of damage.
