Can all top tanks get damage buffs?

The Ecdysiast··2 votes·404 views

It seems they're going the way of more damage over durability, it makes sense to give them damage to compensate for the fact Black Cleaver alone drops the gold efficiency of their first item from the already dismal 80% (compared to BC's 100%) to 71%.

Either each individual champion needs buffs to damage, or the damage reduction on both tank start items need to be reverted.

21 Comments

Takazaki3 votes

how quickly people forget the juggernaut enchant meta... and sunfire cape iceborn gauntlet interaction or when mundo top lane was meta oh and remember that time in session 3 ( or 4 ) that leona was an auto win lane because of her damage?

sej litterally undying and killed everything sunfire cape iceborn gauntlet interaction

Slythion2 votes

you want tanks...to have more damage? do you know what a tank's purpose _is _ in this game?

Escheton1 votes

{quoted}

you want tanks...to have more damage? do you know what a tank's purpose _is _ in this game?

To meander to the backline and bop the adc like a slow moving inevitable assassin?

Slythion3 votes

A tank's purpose is to provide CC to either disrupt the enemy backline (and provide an opening for allies to kill people) or to protect the ally backline from a similar situation

What you're thinking of are Juggernauts and/or Divers. While they are durable, they are definitely not Tanks

Escheton1 votes

{quoted}

A tank's purpose is to provide CC to either disrupt the enemy backline (and provide an opening for allies to kill people) or to protect the ally backline from a similar situation

What you're thinking of are Juggernauts and/or Divers. While they are durable, they are definitely not Tanks

No, those are fast. Tanks are slow. But liek, really tanky. So the can go where they please.

Slythion2 votes

Juggs are pretty slow, and even Mundo is considered a Jugg my man :p

UnboundHades2 votes

DrMundo ?

Escheton1 votes

{quoted}

DrMundo ?

Mundo is very tanky. I watch youtube esport. Dyrus tank 5 people at dragon for very long. Also much damage.

UnboundHades2 votes

you are not apart of the crab nation so your opinion is invalid

Escheton1 votes

{quoted}

you are not apart of the crab nation so your opinion is invalid

quickly changes icon All hail Frog Nation. May the crab people be crushed under our cute webbed feet.

The Ecdysiast1 votes

The builds could fool anyone aside from the catered item designed specifically to remove any counter building a tank might have against them.

The Ecdysiast1 votes

And the tank update removed the ability for tanks to survive lane phase with the gold to do so.

Damage buffs are the only solution short of giving back durability.

Slythion1 votes

then why would you not giving tanks the stat that make them tanks? Making a tank do damage is literally against the definition of a tank

The Ecdysiast1 votes

Because that's the direction they're going with all changes. Thanks to the fact that any champion who can easily clear/poke or 1v1 has a far superior lane phase compared to a champion who shines during teamfights, tanks needed the damage from sunfire to have any kind of chance in lane.

Perhaps increasing the damage of Bami's Cinder could also help, but again it's a damage change.

They've already shown they do not want champions to actually be tanky, with the switch up from health to gold-equivalent defensive stats on tank items.

I did say giving back durability was an option, but it doesn't look like that's the option they'll go for. And knowing their position on reverts in general, they'll intentionally change something besides the stat they messed up.

Slythion1 votes

Wasn't the sunfire changes only for minion damage? Also, just because they've switched what type of defensive stats are more important doesn't mean they are favoring damage. Not to mention they already tried giving tanks "damage" and that resulted in a juggernaut meta and later on, a tanky-assassin meta. Neither of them were too enjoyable

The Ecdysiast1 votes

CC. That's it. Unfortunately, a tank in this game cannot do the traditional job of a tank in soaking damage, since very few actually force the enemy to attack them.

Slythion1 votes

the threat of cc would be nice but b/c mobility is becoming so rampant in the game it's easier to just ignore tanks than it was in previous seasons

The Ecdysiast2 votes

Exactly. And the few who can lock down opponents with AoE abilities need to be able to stand the lane phase without a massive gold deficit, since the efficiency of their items is around 580g less efficient than the bruiser start with only a 200g difference in cost.

That's why we see Galio and Gragas dominating top as the only viable tanks. they're the only ones with the kits to do both their job as tanks and farm against higher-damage opponents.

Big Lincoln2 votes

ok but only if you give juggs some hard cc

The Ecdysiast1 votes

LOL You're always the first to come in with the nonsense. Darius Totally doesn't have hard CC, right?

Slythion1 votes

he really doesn't though...he's got a short-range (slightly delayed) pull and some slows...that's it

Because juggernauts are kind of a branch-off from tanks and divers you get to see some lean towards one type more than others. That's why you see a hyper-immobile Darius who leans more towards a tank with a singular "hard" cc and some slows while others like Mundo acts more of a diver with speed-ups, tenacity, and a singular slow

To compare someone like Darius to a tank with hard CC or peel ability (Nautilus Leona Braum) Poppy) is such a stupidly long stretch it's kind of funny tbh

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