Can we slow down the game?
Bounties and a million reasons they are bad Early game champions that are supposed to win early game, get shut down. Literally the entire mechanics of champions and their identities gone, thanks to one change. Now every late game champion, that is supposed to be weaker early. . . is extremely powerful in the early game. It really puts into perspective how hard it is to play this game; as a jungler AND a laner. You can be a jungler, play absolutely amazing; gank bot give them a 3-0 lead only for them to over-extend and int, one small play just gave the enemy team 1-2k gold lead and a tower take down... or dragon. You could be a mid laner, tented the entire game as an obviously powerful early game champion; be zoned out the entire game. Enemy jungler can get two kills, finish his jungle item and do dragon at level 4-5 with optimal health to kill your team while they are doing it. -Please lower bounty gold
I just want to play fun champions But they are never, viable? I want to play Twisted Fate, only to be out-meta'd by some brain dead mid laner that can stun people at twice my range, or straight up kill my bot lane with 1 button. It's great to see Poppy players here and there, or a Braum support; cool. But right off from the get-go all of us are sighing deeply that our support/top are troll picks. The SUPPORT champion named Braum, is literally outclassed by mages or something silly like pantheon LOL. Playstyles that were interesting got GUTTED. I solo queue and want to live in an ISLAND at top.. only to be tented.. I play a split push champ, only to be global ulted or roamed on by some random with mobility boots. -Please revamp your balance process, or grab a new team. You guys are not rocking a LCS quality balance team atm. The community literally has no say over balance changes either. No polls nothing. -melee vs ranged matchups in solo lanes
So many objectives yet so few. I miss being able to distract 2-3 players from the enemy team, to give my team a lead; knowing that if I die at top with 3 players up there.. my team will get something, even a CS lead? But nowadays having CS literally means nothing when the enemy team gets a juicy shut down, or end up doing baron anyways since it's such an easy objective to take (Thank you jungle items and top laners building life steal... namely deaths dance) -lower kill gold, increase minion gold.. hell increase minion gold in general if you want a faster paced game, that is balanced. Rather than focus the game on kills and deaths, but on strategy?
Balance discussion and statistics It's cool that we have statistics and such to make decisions on balance, but even if lets say Aurelion Sol has the highest winrate.. only 1% of the player base actually touch the guy. So this leads to an extreme prejudice against champions such as Riven, or Yasuo. Like I wouldn't mind laning into Yasuo or a Riven because I actually know how to play the game.. but there are so many better champs that do what they do, but better. Example - Riven, fast with a stun.. not gonna lie she doesn't really offer much to team comps. She can't compete with Garen in burst and mobility in teamfights because she has no tenacity etc etc... Point in mind though, I really dislike how Riot decides to use statistics to undermine STRAIGHT FACTS? -again please look into your balance team, this post is NOT an attack on anyone. It's time to step up.
This whole season has been a mess, from bounties, to tower plating, runes doing so much damage. We wanted runes to change playstyles not dictate the meta, make unplayable champs playable Tower playing was supposed to help against junglers camping your lane, and stop lane swaps in pro play (people literally trading towers) Bounties was supposed to be another catch up mechanic.. but on top of bonus experience AND gold? Why.
I don't see people playing this game to improve anymore, they just play to attack other players, soft int and report each other.