Make Kleptomancy only proc on AA

JavelinJoe··3 votes·1,660 views

Champions like Ezreal and Gangplank who's Q can proc on hit-effects should be changed to not be allowed to apply Kleptomancy. Kleptomancy should be only proced by AA after an ability. Not by the same ability because it applies on-hit. The gold and consumables are fairly nice boosts which can heavily impact a lane match-up. But being able to get said gold and consumables from a safe distance makes them much more of a power swing. These kinds of champions should have to put themselves in some kind of risk to get the benefits Kleptomancy gives.

12 Comments

Infernape2 votes

GP and Ez will still abuse it. GP's Q for all intents and purposes is an auto attack and I'm sure Ez's Q follows the same rules (except it cannot crit).

JavelinJoe1 votes

Which is why It should be changed for Kleptomancy specifically. If items want to follow it then fine, but not a keystone that give you a bunch of free stuff.

Sona Ping4 votes

{quoted}

but not a keystone that give you a bunch of free stuff.

What? That is exactly what the keystone is supposed to be.

JavelinJoe1 votes

The keystone should apply to on-hit from AA, not abilities that apply AA from far range unless they manipulate the actual minimum AA range of said champion like Kayle's E or Jinx's Q. The difference is that GP and Ez only have to press Q and get both the ability proc and the on hit AA part. Both Kayle and Jinx still have to AA. In other words do not treat it like item 3057.

Pokemonred2001 votes

This is very much true. Kleptomancy is just a item 3057 that gives a bit of gold and items rather than damage.

JavelinJoe1 votes

item 2059 item 2060 and they can stack. plus gold buys damage

Azadethe2 votes

Although i understand where the concern comes from (massive gold = faster purchases), I have yet to see Kleptomancy offer a better (or worse) advantage than other primary keystones like Electrocute, Phase Rush, Aery, or Aftershock when applied.

Like with most abilities in league that have gravity towards an advantage, it has counterplay: Klepto is not a speed boost, damage boost, or defense by itself, so it is prone to those abilities that are. It's also prone to people who have cc, kind of like a Draven is: Gangplank and Ez's counterplay is basically to ambush them, or isolate them from using their abilities.

Maybe I'm biased, but Evelynn counters both GP and Ezreal right now, because her Sorcery AP scaling is huge, along with movement speeds. She roughly has 40% more AP now than she did in Season 7 by 15-20 minutes, so she can actually get her executes during a charm much much more reliably. And, neither GP or Ez can get away. I can also counter them with a Leona, a Karma, etc. Learn ways to cc these guys and coordinate with your team to take them out. Stop fighting them out in the open, at long range or in chase. Learn to see what they don't, the angles that will allow you to reach them, and take them out first in fights.

I mean.... this is just another pre nerf Draven argument, or a post buff Nasus argument: Pre nerf Draven = 1kill changes the game and snowballs him, because that 1 kill gave him 700+ Gold. Post Buff Nasus = Can kill anyone in close quarters because of the 50% CDR reduction on Siphoning during his ult, and can use ult to stack much faster. They become raid bosses. Riot loves having a raid boss here or there, because it affects team decision making.

Gold aside, I don't see it as a "must play this way or lose" scenario. It might be annoying, but there are builds out there that do more damage, more reliably, survive more often, and shut down these guys that have 4k more gold than you.

Torgal2 votes

GP is so dumb now with this masterie. It's like the 2015 GP when he just get reworked.

Rustling Bush1 votes

i think kelptomancy should only grant consumables that can be used to heal allies. like a heal-ally only potion

ArcanisLanxe1 votes

If they do that it wouldn't work on anyone. The only champs i've seen that can use it is ez and gangplank. If you take that away no one else will use it.

JavelinJoe1 votes

In other words, it is beyond useless as a keystone since only 2-3 of 130+ champions can actually benefit from using it

Deathbypie1 votes

They could also make kleptomancy work more like Spelltheif's (not work for x seconds after last hitting, since it SEEMS like it was meant to be a support keystone. Then they would be able to perhaps buff it in ways so that some champions might want to take it.

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