The REASON ADCs are weak is not the ADC. (with exceptions) And other balance issues.
This post is long so i'll divide it into sections as well as make a TL:DR at the bottom section for people who don't like walls of text. (and for those of you that hate ADC anyway there is still some stuff in here for you)
(----------------------------------------------------------------------START------------------------------------------------------------------------------------------)
ADC in 2017 lul, is basically correct. But the issue isnt the ADC.
Well with the exceptions of
who were actually flat out weak. As well as
and maybe
who aren't really weak, just underwhelming compared to other champions like
for instance.
Now onto the issue with ADCs, Multiple things contributed to the decline of ADCs. Towers and the meta are the issue.
(------------------------------------------------Towers are imbalanced, depending on lane-------------------------------------------)
FBT in itself is not a bad system, as it promotes a somewhat healthy game idea of "race ya to the first to that FBT" The issue is a few patches ago... or a while ago I don't remember.
A decent few patches ago riot implented a system that staggered cannon spawns and changed the length of safety a turret provides based on lane (starting fortification) where bot lane has no fortification at all. This as well as FBT was added to stop LCS players from trading turrets at the start of the game.
(-------------------------------------------------------------Strong jungle presence-------------------------------------------------------------------)
The issue with this is it causes MUCH more pressure on bot early game, and with the recent buff of strength in the jungle (not only that but also how it made safer, tankier champs the meta since they could farm reliably) made it MUCH easier for jungle to capitalize on the weak tower.
Add in the fact that 3 people MIGHT not be able to burst down a tower in the time it takes for them to come back to lane, so now you got the mid roaming down to not only ensure the destruction of the tower, but also cash in a but of that sweet gold themselves. And if they are STILL worried about not getting that tower after 1 double kill, only 1, they can just pick
and
TEE a FBT.
Now the normal defense is "well if this is the strat both teams use then isn't it not a problem again?" Not really, this causes the game to all be focused on bot lane, where generally whoever has more presence wins the lane. MEANING that if either jungler ISNT camping bot, bot WILL lose, especially with mid roams.
(----------------------------------------Reprocutions of Jungle Neglect, TOP TITANS--------------------------------------------------)
Now if you don't ignore bot there is still issues. The top lane, In the top lane there are multiple strong oppressing champions that NEED help to take down. Mainly champs like
and
where if you ignore them they WILL win lane and take turret. Which will in turn possibly net them FBT if it wasn't taken bot already.
And what does this do? Allow a super tanky top laner to possibly get SO tanky (while usually still having tools to get to and deal damage to ADC) that they can easily EASILY 1v1 the enemy abused and underfarmed ADC.
(---------Goodbye Late Game, Hello FF@20 If the nexus ISN'T Exploded already...-----------------------------)
So what all of this contributes to is a snowbally incredoubly horrendous situation. The losing team UNDOUBTABLY is not having fun and are being stuck in a 20min game of nothing but being slaughtered once the enemy gets ahead. Of course only if the game LASTS that long as game time (at least in my experience) is REALLY damn low right now.
As well as that old LATE GAME champions are starting to have serious difficulty, not only ADCs but also champs like
whos build recently switched to a super push bot, instead of the old late game raid boss he was known for. And while multiple build IS GOOD, the issue is OLD Nasus is having some touble right now unless your team is designed for stalling (generally).
(------------------------------------------------------------------------Solution------------------------------------------------------------------------------------)
What I think they could do to balance league right now is a to find a way where lanes are more balanced again, where one lane isn't ALL AROUND weaker and yelling "DESTROY ME FIRST PLEASE" but at the same time still keep turret trading out of the game.
FBT MIGHT not be a problem as long as LANES are equal in strength, as this still causes pressure over the whole map instead of a single lane.
MAYBE turn down jungle strength a bit more. They still feel pretty strong right now. I WILL SAY however, if lanes become balanced again this may become less of a problem since junglers will need to have presence over the whole map again.
Also I know people have been complaining about lack of ability to comeback in game, however making the game less snowbally is what we need, not a built in comeback system like some games have, as this is just as infuriating.
Also if you like the length of the game Riot LOWER THE SURRENDER TIME, I believe there has been talk of implementation of a system where if ALL 5 people vote yes you can surrender at like 15 minutes. Wether this is correct or not I do not know, but SOMETHING to lesser the blow of being in a 20 minute stomp-fest
(---------------------------------------------------------------------------TL;DR--------------------------------------------------------------------------------------)
Do to uneven strength in lanes from a lane staggering patch a few patches ago (tower fortification, cannon minions), jungling pressure has narrowed down to the lane designed to be the weakest... Bot.
This has caused multiple issues stemming to the rise of Top lane monsters like
as well as general fun for the losing team to drop since they are stuck in a snowballed slaughter for 20 minutes.
My solution is to make lanes more even again so that ALL of the pressure from jungle, mid, and bot lane champion select. This would cause ADCs to actually be back in control of their lanes again without being buffed directly, and also cause MORE pressure in other lanes so that champions cant just run freely in other lanes with less fear of being ganked. As well as possibly another general jungle nerf. (although please buff abused junglers too like
)
(also if you just read the TL;DR it goes without saying there is MUCH less information in it.)
Wow that took around an hour to write. I'm almost winded actually.
EDIT: And then i had to fix the format because it got screwed up after I posted it, twice.
on top lane with constant jungle camp, and thats it. game over. youll never stop him from splitpushing, unless you send 3 people into that lane, in which case the rest of enemy team will take everything else you own on the map.
of Lee Sin, Vi, and Hecarim, all of which need to have a cleaver taken to them.