There are two reasons why Crit marksman are suffering at the moment

Koechophe··6 votes·1,829 views
  1. They were created to be good at dealing with tanks, and no one builds tanky anymore because tank builds are inferior to damage builds
  2. They were created to be powerful end game, which no longer exists.

I don't think crit marksman needed to be buffed, I think we just need real tanks again (instead of champs like mumu and malphite building straight Ap because it's more viable) and longer game times.

9 Comments

Elkington VI1 votes

I agree that defensive options/scaling needs buffs, but we have to wait for some pros to say it in order for Riot to move an inch.

I wish some pros would request Ascension to be made permanent (or Dominion to come back), but one can dream.

Paroe1 votes
  1. Marksmen were created to siege and take objectives safely.
  2. Crit was introduced because mages could hurt, and marksmen thought they should be able to kill as fast as a mage.
  3. Crit was so cancerous that dodge was introduced. Crit proved to be the lesser of the two evils.

Marksmen were not, and never were, meant to deal with tanks. Tanks are meant to deal with each other with team support. Further, marksman were not created to be powerful lategame. Its simply that theyre gold-reliant, which means that early game champions like bruisers and transitional carries like battlemages and assassins thrive. Marksmen are fine as they are right now. They do not need much in the way of buffs - the dust is already settling and marksmen are coming back up.

The only real buff crit champions need is 20% crit somewhere. Preferably replace legend:tenacity with critical strike chance, so you have a gated 20% crit chance. Once marksmen start critting 100% with 15% converted into true damage, theyre gonna start hurting. A linear power spike is a LOT better than an exponential one like we had previously.

Skrap1 votes

The problem with tank meta isn't the tankiness of tanks. It's the fact that they can do almost as much damage as a carry while taking 15-20 times as long to kill.

Paroe1 votes

{quoted}

The problem with tank meta isn't the tankiness of tanks. It's the fact that they can do almost as much damage as a carry while taking 15-20 times as long to kill.

Yes because 1000 damage in 5 seconds is the same as 1000 damage in 1 second, right?
The problem is marksmen cant outright kill bruisers before the bruiser sustain-damages them down.

Really, its not "TANKS DO SO MUCH DAMAGE LUL WTF RITO". Its "LOL I CANT KILL THIS TANK BUT THEY CAN KILL ME IN THREE ROTATIONS OF THEIR ABILITIES THEY DO SOME MUCH DAMAGE WTF RIOT".

Mizaya2 votes

Well it's been 7 years, and now apparently AP champs can do insane damage to turrets now and marksmen aren't even necessary for objectives anymore. Marksmen, therefore, cannot be balanced to the same standards of a time where the game was so different. Not that I agree with your other points

Paroe1 votes

{quoted}

Well it's been 7 years, and now apparently AP champs can do insane damage to turrets now and marksmen aren't even necessary for objectives anymore. Marksmen, therefore, cannot be balanced to the same standards of a time where the game was so different. Not that I agree with your other points

Iirc mages always did damage based on their AP? It was just physical and turrets were much more resistant.
Its not like it matters though. The AD vs AP damage on turrets is roughly the same, with AD champions doing much more because they have attack speed.

300 damage 1.5 times a second > 500 damage 0.8 times a second.

Mizaya1 votes

It's been buffed recently and the whole attack got changed to become magic damage if you're an AP. Which is probably why I've noticed a lot of AP champs doing insane amounts of damage to turrets. Marksman or not I see teams destoying turrets in no more than a few second late game. They're just not strong enough for it to matter whether marksmen do more damage or not.

Hügö1 votes

Yes there is a lack of tanks but why should someone be a tank when you get fucked from true damage you can't do shit against it?

Great Ozymandius1 votes

This a million times.

Substantially buff the armor on tank items, like frozen heart, randuins, sunfire, thornmail, deadman's. This change reduces ADC damage to tanks, but hurts other classes much more. Now to deal with tanks, ADC crit dps is necessary. This buffs the marksman role, particularly for those building crit, and makes them much more important for late game.

In addition, buffing armor items slows the game down and allows the game to reach late game.

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