An idea for a tryndamere rework

Xavanic··1 votes·1,753 views

Just an idea to fix the dumb rgn in his kit while making him somewhat more viable and more interesting to play

Passive - Deadly strike: Tryndamere's attacks generate fury (10 for monsters/minions/towers 25 for champions) at 100 fury Tryndameres next attack will be a guaranteed critical strike and consume all his fury (this passive can critically stike towers) Passive - Bloodlust: Whenever Tryndamere consumes his fury he heals for 15% of his missing health (+60% of bonus AD)

Q - Cleave: Tryndameres next auto attack will hit all targets in front of him (can critically strike, and will consume fury if at 100 fury to critically strike) Cooldown is reduced by 1 second every time Tryndamere attacks (2 for champions) (Is an AA reset) CD - 14/12/10/8/6 seconds

W - Battle shout: Buffs nearby allies while demoralizing nearby enemies for 3 seconds Ally buff: Increases the attack speed of nearby allies by 10/15/20/25/30% and reduces the cooldowns on their basic abilities by 4 seconds Enemy debuff: Reduces damage dealt and movement speed by 5/7.5/10/12.5/15% tripled if they have their backs turned to Tryndamere CD - 40/35/30/25/20 seconds 800/900/1000/1100/1200 range

E - Devastate: Tryndamere's next basic attack will deal an additional 30/50/70/90/110 (+25% of bonus AD) as physical damage and gains 825 range additionally will cause him to leap to his target, on Impact their armor and movement speed are reduced by 35% for 2.5 seconds (Can critically strike and triggers Deadly strike) Cooldown is reduced by 1 second every time Tryndamere attacks (2 for champions, 4) (Is an AA reset) CD - 25/22/19/17/15 seconds

R - Unrestrained fury: Tryndamere goes berserk for 5 seconds refusing to die and instantly filling his fury bar, during this time his fury cannot be reduced below 100 but he loses all control automatically going for the nearest champion and using basic abilities on cooldown, auto attacking increases the duration of Undying fury by 1 second CD 150/120/60 seconds, max duration 10/15/20 seconds

Just a kit idea i had for him, numbers would 100% have to be retuned, but i really feel this could remove a lot of the frustration from his current kit while making him more interesting to play (w/o making him a complex mess)

10 Comments

TimX24968B1 votes

idea for a tryndamere rework: stop trying to rework trynda. hes fine. we dont need him to turn into some gimmicky cheesey champion with brand new types of rule-bending BS.

Xavanic3 votes

{quoted}

idea for a tryndamere rework: stop trying to rework trynda. hes fine. we dont need him to turn into some gimmicky cheesey champion with brand new types of rule-bending BS.

"we dont need him to turn into some gimmicky cheesey champion with brand new types of rule-bending BS" have you not seen his current kit? he has one of the most, if not the most gimmicky passive in the game that is completely reliant on rgn to decide whether it makes or breaks his early game....this design is less gimmicky (minus his ult) and rather straightforward, he would still be simple to play, but more rewarding for higher skilled players as he would still have windows of power, while it would also make laning against him feel more fair as once again he has windows of power, while his late game would be more about causing chaos in a team fight while fulfilling an initiation role by jumping in and drawing a lot of aggro, rejoice he wont be reliant on the split push all game gimmick anymore

TimX24968B1 votes

his passive is not gimmicky. his windows of power are dictated by his fury bar. do you understand how basic crit chance works?

Xavanic1 votes

{quoted}

his passive is not gimmicky. his windows of power are dictated by his fury bar. do you understand how basic crit chance works?

clearly not since he's crit me 3 times in a row with a nearly empty bar and im being sarcastic, i understand how crit works, but it doesnt change the fact he can still get 3 crits in a row with 2% crit chance, and it feels like you were cheated out of a lane when it happens

TimX24968B1 votes

thats not gimmicks, thats statistics. it sucks when it happens, but thats life. you know that can happen. he could potentially have a huge string of crits, just like he could have a huge string of non-crits. but either way, its chance, a simple concept to understand, not a rule-bending situation-forcing gimmick.

Xavanic1 votes

{quoted}

thats not gimmicks, thats statistics. it sucks when it happens, but thats life. you know that can happen. he could potentially have a huge string of crits, just like he could have a huge string of non-crits. but either way, its chance, a simple concept to understand, not a rule-bending situation-forcing gimmick.

okay, still a gimmick my guy, plus his current ult is another rule bending gimmick

TimX24968B1 votes

except its not. its a simple "do not die" ability not a "do A, if B condition is true, do C, else if condition D is true do E, else do F" while C and E are extremely strong situational abilities that you have to play around rather than utilize. thats gimmicky-rule-bendy.

Xavanic1 votes

{quoted}

except its not. its a simple "do not die" ability not a "do A, if B condition is true, do C, else if condition D is true do E, else do F" while C and E are extremely strong situational abilities that you have to play around rather than utilize. thats gimmicky-rule-bendy.

How is "do not die" not a gimmick? its literally the most rule bending ability in the game....as it allows him to ignore one of the core rules of league of legends by removing the ability to drop below 1 hp for a set time The kit i suggested literally adds no extra gimmicks to his kit...i retains his current identity, while giving him a bit more to work with, while at the same time removing the toxic elements from his kit and giving more counter play outside of survive, while at the same time, punishing/rewarding him based on the way he plays

TimX24968B1 votes

because its consistent, reliable, and straightforward?

unlike the gimmicky, situational, and convoluted abilities every new/reworked champion gets.

Painted Sky1 votes

just rework his skins

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