Questions to Rioter L4T3NCY
My main source: http://na.leagueoflegends.com/en/news/game-updates/gameplay/announcing-rotating-game-mode-queue
Rioter L4T3NCY said:
As with all featured game modes to date, each individual mode has its own MMR assigned that will be used for matchmaking. That way, if you're good at Mode #1 but terrible at Mode #2, you'll still be matched with appropriate opponents.
Will MMR be "remembered" for the same featured game mode? Or will every new Mode mean clean slate and start anew?
We’re not quite ready to announce the full slate of game modes that’ll feature in the new Rotating queue, but we are ready to share that Ultra Rapid Fire will appear at least twice in 2016.
we’re announcing a rotating queue that’ll bring the alternative action on weekends with a suite of familiar game modes and maybe a fresh face or two.
I know it states "at least twice in 2016" but could we make sure URF lasts at very least 14 days long? (7 weeks to get 14 weekend days)
We’ve specially tuned Champion Mastery so you can earn points in each mode
.
Once Hextech Crafting and loot is live, because the rotating game mode queue is optimized for champ mastery, you’ll also be able to earn keys for your wins and loot chests for your (or your premade’s) S-, S, and S+ games.
Does that also include ARAM? (Pretty please?)
Will we see feature game mode hybrids? Ascension + One for All URF + Nemesis? etc?
Will modes be changed according to players preferences for the next year?
Could someone from Riot change_ player champion pool_ to full champion pool for ARAM when "randomizer" picks a champion? Please?