hecarim seriously needs a buff with this new jungle
Hecarim is now in the bottom Tier of champs in league of legends. That is NOT a place he belongs as a fairly risky pick (very susceptible to counter junglers and blue dependent) and a high skill cap champion (especially with his easily dodged ultimate[the fear part] and flashing from his e).
Any of the following would serve him well (in order of preference):
- increase more than just ad with his passive (also increase armour, or ap) (helps his game overall and fits with his theme)
- increase the fear duration on his ultimate (almost all other cc ultimates are easier to hit, have longer cc duration, and are on similar or lower cooldowns. Hecarim's ultimate should instill fear in the players as it does on their champions).
- add a passive movement speed bonus on his e (indirectly increasing ad as well), which scales with rank (e.g. 2% +0.5% per rank).
- make healing on his w from his damage do 50% extra healing than from allies damage (stops healing from going out of control in teamfights, but helps him with jungle clears early).
- reduce cooldown on his w when only jungle creeps are damaged by it, by 1 second per second.
- give him bonus movement speed for a few seconds after using his ultimate
- reduce the base cooldown on his ultimate (it's a powerful ultimate though, so I don't like this a lot)
- reduce his mama costs (although I think managing his mana is an integral part of his skillset, hence why it's my last option).
I think any of these would at least make hecarim viable again. He can survive the new jungle, but is just really not on the level of most other options right now.