...Why not just nerf the movespeed of all Mobile Champs?

Wînter Fox··7 votes·455 views

Base movespeed is all over the place in this game, but if it was properly organized it could be the simple answer to mobility creep. Champions like Kalista can keep their dashes, but in return should have their base movespeed nerfed to 300 vs. champs like Garen who can keep their 345 movespeed (or even have it buffed if needed). This makes mobile champions way more high risk/high reward - as they are supposed to be. Misplay one dash and you'll pay for it with a +45 movespeed Darius charging you.

**Examples of how retardedly random base movespeed is right now: **

350 Movepeed:Akali Trundle

345 Movepeed: Garen Chogath Zed Katarina

335 Movepeed: Amumu Kennen


** Examples of how it could/should be:**

350 Movespeed: Amumu Chogath 345 Movespeed: Garen Trundle 310 Movespeed: Akali Kennen 300 Movespeed: Zed Katarina

9 Comments

DisasterSola2 votes

325 is literally the lowest base movement speed in the game.

335 should be all ranged champions. 340 should be all melee assassins. 345 should be all melee fighter/tanks/upper ranged limit 350 should be upper limit for melee assassins 355 should be upper limit for melee fighters/tanks

Wînter Fox1 votes

300 was just an example, but even your list is better than what we have currently.

IcyPepper2 votes

So you mean like Sona who already have lower movement speeds

and gap-closers Thresh with moderate speed

but mobile Kalista should have the lowest

I like this idea.

If a champion is *exactly *equal to LeeSin in movement speed with item 1001 on top of his high mobility, I think there's a slight issue there.

Lt Cuddles1 votes

Or...or...maybe any champ that uses gapclosers suffers a slight MS de-buff that lasts 1-2 seconds coming out of the gapcloser, and can grow due to the distance you cover with said gapcloser(s), and how many times you spam your mobility, like getting "winded", I'm not sure how "slight" this de-buff should be, however. As for Kalista, allow slows to be applied to her AS, instead of MS. Just some thoughts, of course if anyone has better suggestions, I'm open to it.

67chrome1 votes

Base movespeed is all over the place in this game, but if it was properly organized it could be the simple answer to mobility creep.

It already is properly organized.

Champions with more and more range take more of a hit Champions with more and more CC take more of a hit.

If you can shoot people at range and prevent them from moving, there's not much of a need to actually go anywhere fast.

...Why not just nerf the movespeed of all Mobile Champs?

It would be extremely counter-intuitive and confusing to do that. Also annoying.

I mean, they're mobile champions. Why would you make them not very mobile? A lot of mobile champions lack a significant amount of durability/sustain, range, and/or CC/utility as a trade-off in power for their mobility. Look at Kat - she's one of less then 10 champions in the game with 0 CC at all, she can't use Zhonya's during her combo, and rather than lobbing a Tibbers or Automic Bomb from across the screen she throws herself.

Mobility also doesn't make or break a champion. Some mobile champions like Yi are not that great from season to season. Some fairly immobile champions like Orianna have maintained being exceptional picks.

Generally speaking, champions that tend to break the game have a lot more than just mobility going for them.

Wînter Fox1 votes

{quoted}

It already is properly organized.

Champions with more and more range take more of a hit Champions with more and more CC take more of a hit.

Yet LeeSin has the 2nd highest base movespeed in the game, with both range and CC in his kit. Mordekaiser on the other hand, has 10 less.

Sounds legit.

It would be extremely counter-intuitive and confusing to do that. Also annoying.

I mean, they're mobile champions. Why would you make them not very mobile? A lot of mobile champions lack a significant amount of durability/sustain, range, and/or CC/utility as a trade-off in power for their mobility.

The best part about the solution I'm proposing is that it can done champion by champion. Katarina doesn't have CC or range? We can bump her base movespeed up compared to Kalista who hops around with every ranged auto. And both should have less movespeed than Morde. What I'm proposing makes Kalista's hops and Lee's W more vital. They can still kite, escape, and make #BIGLC$PLAYS with their mobile kits but mistakes are punished more.

Also this makes Boots of Swiftness and Mobility more important as a meaningful trade off - if Zed and Akali want high movespeed they have to invest in it, meaning less damage/attack speed/CDR

DisasterSola1 votes

@chrome Some melees still have 325 movement speed. Some ranged champs still have 345 movement speed.

But there needs to be a large gap between the speeds of melee and ranged champions for it to even be a viable thing. =/

IMO melee attacks should stagger the enemy :P basic AAs (Not empowered... all of udyrs attacks are empowered >_>) could stagger the enemy for 0.25 seconds every 5 attacks while in combat.

Raptamei1 votes

Please explain why you consider Trundle guilty of mobility creep.

Wînter Fox1 votes

Since you didn't bother to read: the point I'm making is that Akali and Trundle have the exact same movespeed despite Akali being far more mobile. That's dumb.

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