Garen rework, inspired by Garen 1.0 and Kha
Intro The latest buff to Garens passive was a nice change for splittpushing. That being said there will always be way better splittpushers. Garen's main problem is the lack of meaningful choices he can make and the past changes to his kit which require him too heavily splitt itemization to be successful.
My aim My concept does not aim at simply improving his powerlevel. It aims at giving him a unique set of growth paths upon which he can decide each game, making him less predictable and adding the ability to successfully specialize in one path each match without being a too powerful jack of all trades. * The following rework would most likely require slight base stat nerfs to compensate for the gained power.*
Several changes are inpired by Garen 1.0's kit, others are new and aim to support certain playstyles.
The rework
Upon leveling his ultimates Garen gets the ability to upgrade one of his skills each time he skills his ultimate, which leada to 3 upgrade points in total. Thia Kha Zix inspred feature however differs in one aspect: Garen can also the same ability a 2nd time to further specialize in a certain playsstyle. So in total there are 8 possible upgrade bonuses, but only 3 upgrade points.
- Upgrading Q aims at improving his utility for the team.
- Upgrading W aims at improving surviveabilty.
- Upgrading E aims at improving his offense.
- Upgrading R aims at improving his teamfight presence.
Q: Rank 1: Each time Garen looses more than 20% of his current health or is struck by an AoE spell this abilities cooldown is lowered by 0.5s. Rank 2: While Garen's Q is activated his during the first 0.75s after its activatin his Q applies silence
W: Rank 1: Garen gains 1 armor and 1 magic resist for each creep kill. This bonus is capped at + 15 armor and magic resist. Rank 2: Garen's passive can't be deactivated by champion hits, but the bonus regeneration is halved.
E: Rank 1: Garen can't be slowed while his E is active. Rank 2: When Garen would get slowed while his E is activated, he spins faster this abilitie's damage gets increased by 33% during it's duration and the duration is increased by 0.5s.
R: Rank 1: The range of this ability gets increased by 225 Rank 2: Killing an enemy with his ability resets Garen's other abilities.
Keep in mind that base stat/paasive ability nerfs might be necessary. So, what are your thoughts?
or
. Choosing evolutions is a complicated mechanic.