Solution for Crits right here that doesn't remove the feel and awe of Crits themselves
1.** Crit Runes are removed completely and building crit before a major item is either removed completely or severely reworked**
*Basically you wouldn't be able to buy Crit until
*
2. Crits that land when the user has less than 50% crit chance deal % less damage than their normal crit damage value
*To make those times when you lost or won an engage due to a lucky crit far less abusable, mostly related to stuff like Tryndamere and the IE rushes nowadays. * 3. New Pseudo RNG mechanic to maintain the feel and make it more forgiving:
if you have Critical Chance and your Autoattack doesn't Crit your new maximum chance is out of the remainder between your chance on that Autoattack and it's maximum 20/100%. Miss. Now 20/80%. Miss. Now 20/60%. Miss. Now 20/40%. Miss. Now 20/20% If below 50% Crit Chance and you set off the stacking miss/chance your Crit will deal +10% bonus damage per stack capping at +50% (125% basically) This keeps happening until you land a Critical Strike