Shen Suggestion
I was once a dedicated Shen player back before his rework. I loved almost everything about him and how versatile he is. He was my favorite champion to play if my team needed more defense. Another plus was how safe he was due to his poke and healing abilities but not oppressive. I can see some having issues at the time even though Mundo, Renekton, and Riven was a lot more problematic back then.
Ever since his rework, I have been essentially turned off from playing him ever again. Its like they tried to make him a duelist while keeping his defensive capabilities and the result was that he became nothing more than a walking ult more so than ever. His lane phase became a lot worse as his Q is awkward to work with and obnoxiously hard to pull off with full effect on top of him being bullied easily with his non existent W. Even with the almost overbearing weaknesses he now has, he still sees constant nerfs because of the LCS meta of "safeplay" is what I like to call it despite having low win rates for months.
So here are some of my suggestions to Make Shen Great Again.
MSGA!
The biggest change I want to advocate for would be his Q mechanics and his W. The suggested changes will be in in bold and italics.
> Twilight Assault RANGE: 「 800 」 COST: 140 / 130 / 120 / 110 / 100 ENERGY COOLDOWN: 8 / 7.25 / 6.5 / 5.75 / 5 > > Twilight Assault 1 > ACTIVE: Shen throws his Spirit Blade to target location. Shen can recast Twilight Assault again within 3 seconds to recall his Spirit Blade. Enemies that the recalled blade collides with are slowed by 35%. Minions below 100 - 300 health (based on level) are executed instead. > Twilight Assault 2 > Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain bonus range and 15 - 40 (based on level) plus a percentage of his target's maximum health magic damage and gains 25% bonus attack speed. > 「 MAGIC DAMAGE: 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health 」 > Twilight Assault 3 > If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of target's maximum health bonus damage and gain 50% bonus attack speed instead. > 「 INCREASED DAMAGE: 4 / 4.5 / 5 / 5.5 / 6% (+ 2% per 100 AP) of target's maximum health 」 > Empowered attacks against monsters instead deal 30 - 80 (based on level) base damage, but their total damage is capped. > MAXIMUM MONSTER DAMAGE: 75 / 100 / 125 / 150 / 175
Context: Twilight Assault's tight and strict conditions makes the ability clunky and frustrating as you would have to position the blade in such of a predictable and precise angle that you will rarely pull off it's full potential. I also added in the minion execution mechanic to allow him to farm minions more safely. Note that recalled Spirit Blade does no damage and the execution mechanic can only work within 3 seconds of initial casting. This also allows him to actually prepare set ups for trades by having the ability to position the blade to the desired location.
> Spirit's Refuge COST: 40 ENERGY COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12 > > ACTIVE: Shen causes his Spirit Blade to project a mist-like zone around it for 4 seconds causing any nearby champions to be both invisible and nearsighted while in the zone.
Context: I have never been a big fan of his W in both versions. I personally feel this being worse than the former due to its very short active and its limitations of being only to dodge autos only. It honestly feels like a wasted skill slot. So pondered how to keep this ability's theme but make it more strategic. And so I thought it would be a neat idea to combine both Graves and Akali's smoke abilities but applying it to all champions. Like one scenario, you can toss your Q to the enemy carry and use your W to make them nearsighted but at the cost of making them invisible too. Or do the same thing to your carry to make them invisible with the cost of vision.
What do you guys think? Have any suggestions of your own?
+
+
+ Stonebound
Even though the mana regen would be a waste of stat, his Q healing synergies with all of those items. Just theory crafting but something I would've loved to test out in the support role.