Wishes of an Aatrox player

Kingsgrave··20 votes·1,636 views

Not all of these changes should go live all at once, this is merely a Wishlist of an Aatrox fan. (I'm also a GP fan but I flip flop on which one I love more often)

My main goal here is to make Aatrox more well rounded without breaking him balance wise. I tried my best to give real tradeoffs on his tweaked abilities.




Passive decay timer increased to 12 seconds from 5 seconds

Why? Would be nice to be able to lane or jungle without losing your AS so fast inbetween fighting, trading, farming or ganking. 2% per second doesn't seem like a lot until you start losing all of your passive just trying to gank someone or trying to survive in Lane.

Passive doesn't deplete when you Revive but decay rate increased to 4% from 2%

This frustrates me so much. Whenever you revive you lose ALL OF YOUR AS and it makes you basically a free kill. You can't fight back because you rely heavily on that 50% or so AS to do anything.

Q speed scales directly with distance traveled

This would make it so it's fast to cast it on top of yourself and takes just as long to cast it max distance. This would allow him to trade far better.

Q bug against Scuttle Crab finally fixed

Really obnoxious that his Displacement doesn't work against Scuttle like other Displacements.

W damage deals Magic instead of Physical

He already deals Hybrid damage with his E, and already plays a lot like an Irelia/Jax, and typically only builds 1 damage item anyway so to allow him to actually deal consistent Autoattack damage (like Jax/Irelia) it seems only fair to allow him to deal Magic.

W heal reduced against Minions and Small Monsters, works on Structures like Xin/Irelia W, Lifesteal disabled when not Healing with W but W heal and Damage increased by his Lifesteal percentage

Giving him a unique interaction with Lifesteal while also promoting a more aggressive and trade-centric playstyle rather than allowing him to just passively heal and poke all lane.

E poke damage and slow reduced but now applies a Mark that deals bonus damage and slow when Aatrox autoattacks them. This Mark is also applied on targets who are Ulted.

Effectively increasing the damage E deals but only if he is active in fighting instead of passively poking from afar. Also makes up for the below change that would no doubt be bundled with this one.

R damage removed but applies a 1 second Flee to all hit enemies. Autoattack Range increase raised to 400 (550 Total Range) from 175 (325 Total Range)

Giving him a more direct purpose to his Ultimate instead of just a PBAoE nuke. It also seemed odd to have a Nuke on a character that is meant to mainly Auto for damage.

R duration reduced to 8 seconds from 12 seconds and now gives 100% of Well bonuses to All Allies including Aatrox instead of just 40/50/60% AS for Aatrox

Effectively giving him 70/90/110% AS instead of 75/95/115% AS but he gets the added bonus of giving AS to his Allies, which plays with his Thematic of Inspiring his Allies with Bloodlust.




Not all of these changes should go live all at once, this is merely a Wishlist of an Aatrox fan. (I'm also a GP fan but I flip flop on which one I love more often)

My main goal here is to make Aatrox more well rounded without breaking him balance wise. I tried my best to give real tradeoffs on his tweaked abilities.

13 Comments

EffectFX6 votes

I actually like most of these ideas. I've been wanting a decay rate increase from 5 to 10 for a long time now.

RetroRage963 votes

I don't know much about Aatrox, but these sound like very credible changes. I hope something like this happens someday.

What Is Smite3 votes

I feel that if they do keep his current kit they should change his Q so that it either acts like Fizz E (untargetable while in mid air) or more like Tristana's E (instantaneous dash) so that it is more reliable as an escape tool if need be. It would allow you to actually avoid those crucial skillshots that could cost you the game (especially now since Line Projectiles hit detection has been changed to detect hitbox rather than center of champion)

vIbvdOwbko2 votes

Not all of these changes should go live all at once, this is merely a Wishlist of an Aatrox fan. (I'm also a GP fan but I flip flop on which one I love more often)

Are you implying that all of these changes should go up? In my opinion, the first few suggestions had potential, but those last two...

R damage removed but applies a 1 second Flee to all hit enemies. Autoattack Range increase raised to 400 (550 Total Range) from 175 (325 Total Range)

R duration reduced to 8 seconds from 12 seconds and now gives 100% of Well bonuses to All Allies including Aatrox instead of just 40/50/60% AS for Aatrox

I think these two are just too much.

Kingsgrave2 votes

{quoted}

Are you implying that all of these changes should go up? In my opinion, the first few suggestions had potential, but those last two...

I think these two are just too much.

I didn't imply anything. What I said is exactly what I meant.

Snaplasher2 votes

I kinda like Aatrox as is. Is that bad? I mean, yeah he's kind of clunky, but when you do well he really feels satisfying. I dunno, maybe I'm just dumb :x

EffectFX3 votes

He has some very minor issues. Nothing too serious but a couple of very minor buffs would be nice.

I Main Swain2 votes

one thing you forgot to mention (that you potentially never noticed), when you get a lot of atk speed on aatrox you'll notice that his w animation slows the overall atk speed enormously. I would love to see this fixed.

Schoolgirl Urgot1 votes

No to the W magic damage change. I only play aatrox full ad and getting the 2k+ crit with his W is pretty essential to making picks.

Kingsgrave1 votes

[{quoted}](name=Schoolgirl Urgot,realm=NA,application-id=3ErqAdtq,discussion-id=UNiEnz02,comment-id=0004,timestamp=2015-06-27T08:25:39.118+0000)

No to the W magic damage change. I only play aatrox full ad and getting the 2k+ crit with his W is pretty essential to making picks.

W can't crit

Schlachsahne761 votes

I think the E is completly fine. Make the slow a bit stronger but not more. Your change would make the e like Syvanas. The other changes are relativly cool though. Aatrox

Glamazon1 votes

Interesting ideas. Personally the only frustrating part of his current kit for me right now is Q. It's so easy to cancel and dodge. Making it more reliable would improve late game sticking power.

kJs1 votes

The lifesteal interaction would be interesting. Lifesteal from Blood Price shouldn't be taken away though. It's a strength that Aatrox has. The lifesteal interaction would have to pretty strong to compensate, or else Aatrox won't be able to survive teamfights with a high AD build and Blood Price on. Passive - Increase bonus lifesteal and spell vamp from items by 10/20/25/30/40%. I suggest putting this on top of E or Q, depending on which ability is levelled last, on average.

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