Wishes of an Aatrox player
Not all of these changes should go live all at once, this is merely a Wishlist of an Aatrox fan. (I'm also a GP fan but I flip flop on which one I love more often)
My main goal here is to make Aatrox more well rounded without breaking him balance wise. I tried my best to give real tradeoffs on his tweaked abilities.
Passive decay timer increased to 12 seconds from 5 seconds
Why? Would be nice to be able to lane or jungle without losing your AS so fast inbetween fighting, trading, farming or ganking. 2% per second doesn't seem like a lot until you start losing all of your passive just trying to gank someone or trying to survive in Lane.
Passive doesn't deplete when you Revive but decay rate increased to 4% from 2%
This frustrates me so much. Whenever you revive you lose ALL OF YOUR AS and it makes you basically a free kill. You can't fight back because you rely heavily on that 50% or so AS to do anything.
Q speed scales directly with distance traveled
This would make it so it's fast to cast it on top of yourself and takes just as long to cast it max distance. This would allow him to trade far better.
Q bug against Scuttle Crab finally fixed
Really obnoxious that his Displacement doesn't work against Scuttle like other Displacements.
W damage deals Magic instead of Physical
He already deals Hybrid damage with his E, and already plays a lot like an Irelia/Jax, and typically only builds 1 damage item anyway so to allow him to actually deal consistent Autoattack damage (like Jax/Irelia) it seems only fair to allow him to deal Magic.
W heal reduced against Minions and Small Monsters, works on Structures like Xin/Irelia W, Lifesteal disabled when not Healing with W but W heal and Damage increased by his Lifesteal percentage
Giving him a unique interaction with Lifesteal while also promoting a more aggressive and trade-centric playstyle rather than allowing him to just passively heal and poke all lane.
E poke damage and slow reduced but now applies a Mark that deals bonus damage and slow when Aatrox autoattacks them. This Mark is also applied on targets who are Ulted.
Effectively increasing the damage E deals but only if he is active in fighting instead of passively poking from afar. Also makes up for the below change that would no doubt be bundled with this one.
R damage removed but applies a 1 second Flee to all hit enemies. Autoattack Range increase raised to 400 (550 Total Range) from 175 (325 Total Range)
Giving him a more direct purpose to his Ultimate instead of just a PBAoE nuke. It also seemed odd to have a Nuke on a character that is meant to mainly Auto for damage.
R duration reduced to 8 seconds from 12 seconds and now gives 100% of Well bonuses to All Allies including Aatrox instead of just 40/50/60% AS for Aatrox
Effectively giving him 70/90/110% AS instead of 75/95/115% AS but he gets the added bonus of giving AS to his Allies, which plays with his Thematic of Inspiring his Allies with Bloodlust.
Not all of these changes should go live all at once, this is merely a Wishlist of an Aatrox fan. (I'm also a GP fan but I flip flop on which one I love more often)
My main goal here is to make Aatrox more well rounded without breaking him balance wise. I tried my best to give real tradeoffs on his tweaked abilities.
