On worlds, ADC buy gold generation for their SUPPORTS before THEIR OWN items basically all the time
But NA boards still think that it is marksmen in general that are problematic, and not completely busted enchanter itemization.
OK.
But NA boards still think that it is marksmen in general that are problematic, and not completely busted enchanter itemization.
OK.
Personally, even after ardent hopefully gets fixed, I hope that remains a viable strategy. ADC takes gold gen for their support, sacrificing a bit of early laning power so their support gets more gold for a strong midgame spike.
Plot Twist:
Guess who that "Completely Busted Enchanter Itemization" benefits the most?
(cough
cough)
.
.
.
That's right, the ADC!
So i'm sorry but if a item that has the capacity to give everyone On-hit damage and more attack speed happens to benefit one class WAY WAY more than it benefits any other... Then, it's that class that is broken...
Mmmmm nope, the simplest way to determine which class is broken is to check what class needs nerfs. And it this case, it is obviously enchanters that do, marksmen aren't very relevant without them ATM.
Implying that marksmen had any point in the history of this game where they weren't relevant.... lel
Is it Killfisher meta (
) ? ->
Lane bully marksmen rule...
Is it Enchanter meta (
) ? ->
"Late" game hypercarries take over the game...
Is it Mage "support" meta (
) ? ->
Long range/Utility has priority above all else...
Honestly, seeing
bot lane during the "ADC in 2k17" era was quite refreshing, but no matter how you look at it, regardless of the support meta you're always going to have a sub-class of marksmen on top of their respective food chain.
The only problem with Enchanters atm is how they allow these "Late" game hypercarries to bypass their abysmally weak early phase where they can be taken advantage of... which wouldn't be a problem if those same carries were ACTUALLY Late game carries, instead their Late game is your Mid-game... TY,
+ Warlords
I remember season 1, when you said "Late game carry" you were talking 35+ min ADCs with their 6 item builds taking over games... Nowadays tho...
both roles are busted and needs heavy nerfing.
supports should never heal/shield for that much and adc shouldn't be able to wipe an entire team with 2 items while lifestealing all the damage dealt to them in 2 seconds.
Bring back assassins, fuck this bot lane meta
Ardent isn't nerfed on Worlds... They're playing 2 patches behind everyone else...
Not even close. But yes sometimes they do.