Champions don't get punished nowadays.
One of the greatest examples as to why the game is going downhill is Zoe. She doesnt get punished for fucking up. She just spamms away till something hits and oneshots.
Tanks have never been punished and that's why they are hated by the community this is extra noticeable nowadays.
Mages litterally have no resources ever since morello became overtuned. An example from Rubick when we talked in discord -Rubick: Velkoz isnt balanced especially for melees' -Other discord member but he has skillshots -Both me and mister Rubick(more over me about the mana and him about the range spamming of cc'): But he can shoot em safely without ever worrying about mana permaslowing people. ( Thank god for rylai changes btw gutting it a while back )
Adc's cannot be punished because it takes em 60 farm and ambient gold to litterally get a zeal item which is funny considering Bruisers need to build the most expencive builds that get outscaled/negated with 2 items most of the time ESPECIALLY attack speed oriented bruisers.
Meanwhile adc's items are the best in the game and they outscale all other item sets available currently.
The game cannot be fixed with simple damage tone down. We MUST remove a lot of
Easily accesible CDR and easily accesible MOBILITY. Cdr is TOO much currently i don't know why mages cry about beeing weak when i see Orianna QW people for 60% of their hp on a 4 second cooldown. I don't get why Lux has a 20second 900 dmg nuke? Also I DO not get why people get refunded their entire mana bar for hitting a random skill on the enemy tank bodyblocking spells after they kill him off the fight allowing them to continue to shit down spells. Playing Ziggs and playing Riven is the same thing atm there is no micro managing resources Ziggs throws around 20Q's before he has to base LMFAO. No it's not skill hitting one spell after 3-4 rotations and getting half you mana bar back.
Mages need to lose a LOT of cdr from their builds and move back to heavy hitting game changing builds. Back in my day Ap's either had a lot of cdr/utility with around 400-500ap OR they could go for a heavy oneshot build with 800-900 ap and relying on one good combo to instantly delete someone of the face of the rift. Now they do BOTH but people cry because they lost 150 ap over the years for halving their cooldowns and negating their mana problems.
Junglers? The role is easily the 3rd most dumbed down role atm i'm not gonna go in depth but imma focus on the fact that they can litterally ignore farm and be relevant by afk ganking people which shouldnt happen. There should be a balance point in ganking and farming,( Thank Draven you toned down catch up xp ) This is from along time jungle player ( on and off not a jungle one trick )
From what i've seen on the pbe the mage items are gonna further powercreep the game in their current state and it's not gonna be fun. We dont need * diversity * that further promotes damage creep. I used to enjoy playing assasins because i liked the thrill of doing high risk plays and managing to oneshot a HVT and running away. Now ? LEL i pick Tristana and jump around oneshotting people while beeing uncatchable.