Something has to be done about Clarity

Weasel Kensei··4 votes·683 views

So I started LoL back in late November or so last year, recently I decided it was time to try some ranked. I did my promos and was placed in Bronze 1. Everything went more or less ok with what I chose.

Ok, so on some champs I like to take Clarity to help put pressure on my lane as support. Not with all, but some of them. I get accused of trolling.... TROLLING! Iv tried all the summoner spells, and like them on cetain champs, but on some I like having Clarity. Let me put this in context.

My last ranked match had one player call ADC, the other player below him on our team was picking at the same time and kept cycling through Marksmen champs. To avoid having 2 ADCs the player that called ADC (and had pick order on the other player) picked Pantheon to jungle with to avoid double ADC. At the last second the other player picked Amumu to jungle with... then their pick timer ran out without time for Pan to change back.... Then the Amumu player said.. "Oh no I was just messing with you." So successfully trolled in champ select, EVERYONE up to this point had to switch lanes to accommodate. We ended up with Chogath Amumu Pantheon so far.... Our 4th pick took ADC cause we didnt have one at this point and I took support on last pick. I took Lulu and one of my spells was Clarity... The Amumu player that trolled and faked out the Pan player then said "Whos trolling now?"

So me taking Clarity, is the equivalent or greater to faking other team members out in champ select so we end up with 2 junglers. Yes, taking Clarity is so egregious a spell selection, that it is considered trolling to the same degree as confusing people into taking alternate champs....

Either give Clarity some kind of buff, or give it the Revive treatment and remove it from the game. I like it on certain champs, but clearly it is "the reason we lost" to some people. Yes, I get that others feel that there are better choices, but guess what... thats your opinion and not mine.

I dont know what the real problem is really, that Clarity is the devil and needs to die, or that people think they have the right to tell you what spells you need to have and if you dont take them then you may as well troll during champion select cause this loss is your fault.

5 Comments

Karlyr2 votes

A) Removing a sumoner spell just kill diversity. (Revive was hard to balance for zombie Karthus and MS Hecarim, but it was still far from being a "viable" option still)

B) You can't really buff clarity. A summoner spell that allow the fact of ignoring your mana bar won't ever be great (except maybe in aram where you can't go back).

C) It would be way better to create other summoners spells before trying to make clarity a thing.

IMO Clarity will ALWAYS be outclassed by any other Summoners Spells as long as it's utility will be to give back mana. Damaging a champion is better (Ignite), giving you extra hit points is better (Heal / Barrier), giving you mobility is better (Ghost / TP / Flash), reducing ennemy damage is better (Exhaust). Just learn to better manage your ressources.

Erockandroll2 votes

I think the problem is usefulness. Clarity is by no means Under powered. 40% Maximum Mana is quite a lot. But, that ability is a lot less useful than a Heal, Exhaust, ignite, any of the other support summoners really. Mages lose kill potential taking Clarity over Ignite, and the Lose protection if they take it over Barrier or Heal. Not to mention that Mana problems become non existant in the late game. The only reason I would take Clarity is if both the ADC and Myself as the support are mana Hungry, but I feel like only a hand full of combinations like that exist.

You want to know where clarity does have a niche though? ARAM. Because you can get it's effect on All your teammates, on a map where you can't just recall and restore Mana at the fountain. It can give you an advantage if you have a lot of siege mages.

XxxLumberJackxxX1 votes

What if clarity was a non casted spell but instead a passive that increased mana regen?

Just a thought, it would probably still be bad.

SIayton1 votes

IMO Clarity needs an additional affect. Here's a few ideas:

When activated, also resets all your non-ult cooldowns.

Passively increases CDR by 10% when taken.

Passively increases mana regen by X amount.

Spells cast reduce clarity's cooldown by 1-2 seconds.

I used to run clarity bot lane on Nami to let me play super aggressive and spam happy since she has mana problems, but TBH it just doesn't offer enough late game utility to take over the other popular summoner spells. So I think adding one of my ideas to increase the utility would go a long way with making it competitive. Someone said making the mana bar irrelevant isn't a good idea but honestly, a lot of items already do that. Taking clarity would just allow you to rush damage instead of having to worry about mana sustain first.

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