Remove Jayce's mana regain on hit
Make this broken piece of shit's mana cost actually mean something
Make this broken piece of shit's mana cost actually mean something
"And the rest of him too!"
But no, in all seriousness, the issue is that he's balanced, relative to other champs, around tear.
When people figured out he didn't need it, they started going straight AD+Armor Pen. This is why he's so absurdly strong early, but his win-rate drops off by nearly 10% after 35 minutes.
Nerf his early base values. Maybe remove his bonuses for stance switches on his R. Mana buffs if he needs it.
He shouldn't be balanced around tear.
I don't think mana costs are his problem, especially since that mana gain on-hit is meleeform only. His problem is safety - his kit provides him incredibly safe ways of trading without much opportunity to react. His all-in pattern is literally only two point-and-click abilities, one getting you in, the other getting you out, and both doing stupid damage. Add on top of this the ability to sit in cannonform for safe farming and you've got yourself a cancerchamp.
Its not even that. Look at his abilities and their base numbers.
That's why not going Tear made him so strong. He was balanced around having tear for so long that people didn't realize his numbers were so high that he didn't need to. Just don't spam ranged EQ.
Armor pen made it worse, but that's getting changed either way.
Its the old Tear Kha'Zix all over.
Damage isn't what makes him cancer to play against though. Him doing a lot of damage is fine, because he is a carry. He's supposed to do that, its his main contribution to a team. The problem is that there isn't opportunity for melee opponents to interact with him in lane.
I interact with him fine when I face him. He just does too much damage even when you do close after engaging from full HP. If you aren't Poppy, you're going down unless he horribly misplays. Doesn't even have to land ranged Q.
I interact with him fine when I face him. He just does too much damage even when you do close after engaging from full HP. If you aren't Poppy, you're going down.
pick up cho'gath. who is tanky as hell and does alot of damage. if he switches to range you got your aoe, silence combo.
wat about fixing the fact he pokes you at range and bursts your ass at melee?
Because, You know, Its not like he has to be in melee range to gain mana regen without buying the once oh-so-valuable Old Essence Reaver.
Not to mention, The Mana gen isnt even that bad considering the fact he has to hit some 7 odd times before being able to use one spell, Which alone wont do a lot of damage.
If anything, They should nerf his passive armor/MR gain from being in melee mode so its more of a risk to get that 6-16 mana.
Not to mention the fact every jayce i've ran into (Near to none) Builds a Tear, Which already grants him quite a bit of mana regen, And lowers his cost.
Like, Theres a list of things they should nerf about him, The mana regen is none that big compared to the rest.
He risks a lot going into melee to regain mana, your complaint will do nothing.
Yeah, that mana regain he basically never has a chance to use anyway.