New Mage Item Ideas!
Just brainstorming / bringing up some old items / changing some existing items. Thoughts and comments appreciated! More to come later most likely.
Enchanter’s Circlet +70 Ability Power +50% Base Mana Regeneration UNIQUE: +10% Bonus Healing and Shielding Power. UNIQUE: Dealing spell damage to enemy champions shields you and the nearest ally for 15% of the damage dealt for up to 3 seconds.
Infiltrator’s Shroud +80 Ability Power +15 Magic Penetration +8% Movement Speed UNIQUE PASSIVE – Kills and assists grant the user invisibility and 10% bonus movement speed for 2 seconds.
Liandry’s Torment +70 Ability Power +10% Cooldown Reduction +200 Mana UNIQUE PASSIVE -- Eyes of Pain: Dealing spell damage reduces the target’s bonus Magic Resistance by 20% and applies a damage-over-time effect that deals bonus magic damage equal to 3% of the target's current health per second for 3 seconds. UNIQUE PASSIVE: Dealing magic damage to an enemy champion below 35% health inflicts Grievous Wounds to them for 5 seconds.
Netherstride Grimoire +80 Ability Power +200 Mana UNIQUE PASSIVE—Malice: Dealing spell damage to enemy champions grants 30 bonus movement speed for 2 seconds. Kills and assists grant 60 bonus movement speed instead and restore 15% of your maximum mana.
Morellonomicon +80 Ability Power +10% Cooldown Reduction +400 Mana UNIQUE PASSIVE – Malice: Kills and assists restore 15% of your maximum mana.
Relsiji Parchment +60 Ability Power +300 Health +200 Mana UNIQUE PASSIVE: While in combat with an enemy champion, 12% of damage taken is prevented and drained from your mana pool instead (inactive while below 30% of your maximum mana) UNIQUE PASSIVE – Malice: Kills and assists restore 15% of your maximum mana.
Void Staff +80 Ability Power UNIQUE ACTIVE: Tear open a rift at target location for 4 seconds. Enemy champions inside the zone are slowed by 15% and have their Magic Resistance reduced by 25%.
Rabadon’s Deathcap +100 Ability Power +15 Magic Penetration UNIQUE PASSIVE: Killing an enemy champion permanently grants you bonus Ability Power equal to 10% of their Ability Power plus 10% of their total Attack Damage. Kills against enemies that would grant a higher bonus replace it.
Luden’s Echo +70 Ability Power +10% Cooldown Reduction UNIQUE – ECHO: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60-150 (based on level)(+10% Ability Power) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies. Minions take 50% bonus damage.
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AP and ratios can always be adjusted?